public void OnPlayerConnected(NetworkPlayer player) { Debug.Log("OnPlayerConnected"); int count = Network.connections.Length; if (count == 3) { //安排好座位后,进入游戏场景 this.ArrangeSeat (); LO_GameMessage message = new LO_GameMessage (); message.state = 100; message.user_list = this.user_list; message.message = "create game"; SendGameMessage (message.ToString()); } }
public void OnConnectedToServer() { this.JoinBlock(0); Debug.Log("OnConnectedToServer"); LO_GameMessage message = new LO_GameMessage (); message.state = 101; message.user = RX_UserManager.DefaultUser; message.message = "join game"; SendGameMessage (message.ToString()); }
//开始游戏 public void StartGame() { if (Network.isServer) { LO_GameMessage message = new LO_GameMessage (); message.state = 103; message.user = RX_UserManager.DefaultUser; SendGameMessage (message.ToString ()); } }