public void OnMouseExit() { if (UIEmpireManager.isFriend) { return; } _mapManager.CanNotBuilding(); foreach (UIEmpireCell cell in cellsCheckBuilding) { cell.ChangeState(cell._state); } cellsCheckBuilding.Clear(); }
public void ClearDrag() { UIEmpireCursor.Instance.Hide(true); houseDataSelected = null; empireMap.CanNotBuilding(); }