public void OnMouseExit()
 {
     if (UIEmpireManager.isFriend)
     {
         return;
     }
     _mapManager.CanNotBuilding();
     foreach (UIEmpireCell cell in cellsCheckBuilding)
     {
         cell.ChangeState(cell._state);
     }
     cellsCheckBuilding.Clear();
 }
Example #2
0
 public void ClearDrag()
 {
     UIEmpireCursor.Instance.Hide(true);
     houseDataSelected = null;
     empireMap.CanNotBuilding();
 }