private void OnDeckPracticeManagerOnChangedStateListener(UIDeckPracticeManager.State state) { if (state == UIDeckPracticeManager.State.DeckPracticeTypeSelect) { mPracticeHeader.UpdateHeaderText("どの演習を行いますか?"); } }
private void OnChangedState(UIDeckPracticeManager.State changedState) { if (this.mOnChangedStateListener != null) { this.mOnChangedStateListener.Invoke(changedState); } }
private void OnPopState(UIDeckPracticeManager.State state) { if (state == UIDeckPracticeManager.State.DeckPracticeTypeSelect) { this.OnPopStateDeckPracticeTypeSelect(); } }
private void OnPushState(UIDeckPracticeManager.State state) { SingletonMonoBehaviour <UIShortCutMenu> .Instance.IsInputEnable = false; if (state != UIDeckPracticeManager.State.DeckPracticeTypeSelect) { if (state == UIDeckPracticeManager.State.Production) { this.OnPushStateProduction(); } } else { SingletonMonoBehaviour <UIShortCutMenu> .Instance.IsInputEnable = true; this.OnPushStateDeckPracticeTypeSelect(); } }
private void OnResumeState(UIDeckPracticeManager.State state) { }