private void OnDeckPracticeManagerOnChangedStateListener(UIDeckPracticeManager.State state)
 {
     if (state == UIDeckPracticeManager.State.DeckPracticeTypeSelect)
     {
         mPracticeHeader.UpdateHeaderText("どの演習を行いますか?");
     }
 }
 private void OnChangedState(UIDeckPracticeManager.State changedState)
 {
     if (this.mOnChangedStateListener != null)
     {
         this.mOnChangedStateListener.Invoke(changedState);
     }
 }
 private void OnPopState(UIDeckPracticeManager.State state)
 {
     if (state == UIDeckPracticeManager.State.DeckPracticeTypeSelect)
     {
         this.OnPopStateDeckPracticeTypeSelect();
     }
 }
 private void OnPushState(UIDeckPracticeManager.State state)
 {
     SingletonMonoBehaviour <UIShortCutMenu> .Instance.IsInputEnable = false;
     if (state != UIDeckPracticeManager.State.DeckPracticeTypeSelect)
     {
         if (state == UIDeckPracticeManager.State.Production)
         {
             this.OnPushStateProduction();
         }
     }
     else
     {
         SingletonMonoBehaviour <UIShortCutMenu> .Instance.IsInputEnable = true;
         this.OnPushStateDeckPracticeTypeSelect();
     }
 }
 private void OnResumeState(UIDeckPracticeManager.State state)
 {
 }