public override void Execute(object data) { GameModel gm = GetModel <GameModel>(); gm.m_isPlay = false; UIDead dead = GetView <UIDead>(); dead.Show(); }
public override void Execute(object data) { GameModel gm = GetModel <GameModel>(); gm.IsPlay = false; //Todo 显示游戏结束的UI UIDead dead = GetView <UIDead>(); dead.Show(); }
public override void Execute(object data) { GameModel gm = GetModel <GameModel>(); gm.IsPlay = false; //TOTO:显示游戏结束UI UIDead ui = GetView <UIDead>(); ui.Show(); }
public override void Excute(object data) { GameModel gm = GetModel <GameModel>(); gm.IsPlay = false; // TODO 弹出面板 UIDead uIDead = GetView <UIDead>(); uIDead.Show(); }
public override void Execute(object data) { Game.M_Instance.M_GM.M_IsPlay = false; UIDead dead = MVC.GetView <UIDead>(); dead.Show(); PlayerAnim anim = MVC.GetView <PlayerAnim>(); anim.StopPlayerAnim(); }
public override void Execute(object data = null) { GameModel gm = GetModel <GameModel>(); gm.IsPlay = false; // 显示结束UI UIDead uiDead = GetView <UIDead>(); uiDead.Show(); uiDead.UpdateUI(); }