private void DrawBorder(Border border, ref Vector3 offsets, ref Vector3 borderSize, ref Color borderColor, UIRenderingContext context, UIBatch Batch) { var worldMatrix = border.WorldMatrixInternal; worldMatrix.M41 += worldMatrix.M11 * offsets.X + worldMatrix.M21 * offsets.Y + worldMatrix.M31 * offsets.Z; worldMatrix.M42 += worldMatrix.M12 * offsets.X + worldMatrix.M22 * offsets.Y + worldMatrix.M32 * offsets.Z; worldMatrix.M43 += worldMatrix.M13 * offsets.X + worldMatrix.M23 * offsets.Y + worldMatrix.M33 * offsets.Z; Batch.DrawCube(ref worldMatrix, ref borderSize, ref borderColor, context.DepthBias); }