public override void DrawDraggingImage(Point mousePosition) { Rectangle sourceRectangle = Sheet.Get(sprite).UvToPixels(); UIBatch.Draw(atlas, mousePosition.ToVector2() - new Vector2(sourceRectangle.Width / 2, sourceRectangle.Height / 2), sourceRectangle, Color.White, 0f, Vector2.Zero, 1, SpriteEffects.None, 0); }