IEnumerator PlayGullDelayed(float _timeDelay) { WaitForSeconds wait = new WaitForSeconds(_timeDelay); yield return(wait); UIAudioSource.PlayOneShot(gullSound, 0.15f); }
public void AudioWall() { UIAudioSource.PlayOneShot(wall); }
public void AudioCoins() { UIAudioSource.PlayOneShot(coin); }
public void AudioBtnBack() { UIAudioSource.PlayOneShot(buttonBack); }
public void AudioBtnDef() { UIAudioSource.PlayOneShot(buttonDefault); }
public void SoundClaimGift() { UIAudioSource.PlayOneShot(claimGift); }