IEnumerator PlayGullDelayed(float _timeDelay)
    {
        WaitForSeconds wait = new WaitForSeconds(_timeDelay);

        yield return(wait);

        UIAudioSource.PlayOneShot(gullSound, 0.15f);
    }
 public void AudioWall()
 {
     UIAudioSource.PlayOneShot(wall);
 }
 public void AudioCoins()
 {
     UIAudioSource.PlayOneShot(coin);
 }
 public void AudioBtnBack()
 {
     UIAudioSource.PlayOneShot(buttonBack);
 }
 public void AudioBtnDef()
 {
     UIAudioSource.PlayOneShot(buttonDefault);
 }
 public void SoundClaimGift()
 {
     UIAudioSource.PlayOneShot(claimGift);
 }