private void DrawPolarIndicator(VertexHelper vh, Tooltip tooltip, PolarCoord m_Polar)
        {
            if (tooltip.context.angle < 0)
            {
                return;
            }
            var theme        = chart.theme;
            var m_AngleAxis  = ComponentHelper.GetAngleAxis(chart.components, m_Polar.index);
            var lineColor    = TooltipHelper.GetLineColor(tooltip, theme);
            var lineType     = tooltip.lineStyle.GetType(theme.tooltip.lineType);
            var lineWidth    = tooltip.lineStyle.GetWidth(theme.tooltip.lineWidth);
            var cenPos       = m_Polar.context.center;
            var radius       = m_Polar.context.radius;
            var sp           = m_Polar.context.center;
            var tooltipAngle = m_AngleAxis.GetValueAngle(tooltip.context.angle);

            var ep = ChartHelper.GetPos(sp, radius, tooltipAngle, true);

            switch (tooltip.type)
            {
            case Tooltip.Type.Corss:
                ChartDrawer.DrawLineStyle(vh, lineType, lineWidth, sp, ep, lineColor);
                var dist = Vector2.Distance(chart.pointerPos, cenPos);
                if (dist > radius)
                {
                    dist = radius;
                }
                var outsideRaidus = dist + tooltip.lineStyle.GetWidth(theme.tooltip.lineWidth) * 2;
                UGL.DrawDoughnut(vh, cenPos, dist, outsideRaidus, lineColor, Color.clear);
                break;

            case Tooltip.Type.Line:
                ChartDrawer.DrawLineStyle(vh, lineType, lineWidth, sp, ep, lineColor);
                break;

            case Tooltip.Type.Shadow:
                UGL.DrawSector(vh, cenPos, radius, lineColor, tooltipAngle - 2, tooltipAngle + 2, chart.settings.cicleSmoothness);
                break;
            }
        }
예제 #2
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        protected override void DrawTooltip(VertexHelper vh)
        {
            if (tooltip.runtimeAngle < 0)
            {
                return;
            }
            var m_Polar      = GetPolar(tooltip.runtimePolarIndex);
            var m_AngleAxis  = GetAngleAxis(m_Polar.index);
            var lineColor    = TooltipHelper.GetLineColor(tooltip, m_Theme);
            var lineType     = tooltip.lineStyle.GetType(m_Theme.tooltip.lineType);
            var lineWidth    = tooltip.lineStyle.GetWidth(m_Theme.tooltip.lineWidth);
            var cenPos       = m_Polar.runtimeCenterPos;
            var radius       = m_Polar.runtimeRadius;
            var sp           = m_Polar.runtimeCenterPos;
            var tooltipAngle = tooltip.runtimeAngle + m_AngleAxis.runtimeStartAngle;
            var ep           = ChartHelper.GetPos(sp, radius, tooltipAngle, true);

            switch (tooltip.type)
            {
            case Tooltip.Type.Corss:
                ChartDrawer.DrawLineStyle(vh, lineType, lineWidth, sp, ep, lineColor);
                var dist = Vector2.Distance(pointerPos, cenPos);
                if (dist > radius)
                {
                    dist = radius;
                }
                var outsideRaidus = dist + tooltip.lineStyle.GetWidth(m_Theme.tooltip.lineWidth) * 2;
                UGL.DrawDoughnut(vh, cenPos, dist, outsideRaidus, lineColor, Color.clear);
                break;

            case Tooltip.Type.Line:
                ChartDrawer.DrawLineStyle(vh, lineType, lineWidth, sp, ep, lineColor);
                break;

            case Tooltip.Type.Shadow:
                UGL.DrawSector(vh, cenPos, radius, lineColor, tooltipAngle - 2, tooltipAngle + 2, settings.cicleSmoothness);
                break;
            }
        }
        private void DrawBarBackground(VertexHelper vh, Serie serie, SerieData serieData, ItemStyle itemStyle,
                                       int colorIndex, bool highlight, float pX, float pY, float space, float barWidth, bool isYAxis, Grid grid)
        {
            var color = SerieHelper.GetItemBackgroundColor(serie, serieData, m_Theme, colorIndex, highlight, false);

            if (ChartHelper.IsClearColor(color))
            {
                return;
            }
            if (isYAxis)
            {
                var     axis      = m_YAxes[serie.yAxisIndex];
                var     axisWidth = axis.axisLine.GetWidth(m_Theme.axis.lineWidth);
                Vector3 plt       = new Vector3(grid.runtimeX + axisWidth, pY + space + barWidth);
                Vector3 prt       = new Vector3(grid.runtimeX + axisWidth + grid.runtimeWidth, pY + space + barWidth);
                Vector3 prb       = new Vector3(grid.runtimeX + axisWidth + grid.runtimeWidth, pY + space);
                Vector3 plb       = new Vector3(grid.runtimeX + axisWidth, pY + space);
                if (serie.barType == BarType.Capsule)
                {
                    var radius = barWidth / 2;
                    var diff   = Vector3.right * radius;
                    var pcl    = (plt + plb) / 2 + diff;
                    var pcr    = (prt + prb) / 2 - diff;
                    Internal_CheckClipAndDrawPolygon(vh, plb + diff, plt + diff, prt - diff, prb - diff, color, color, serie.clip, grid);
                    UGL.DrawSector(vh, pcl, radius, color, 180, 360);
                    UGL.DrawSector(vh, pcr, radius, color, 0, 180);
                    if (itemStyle.NeedShowBorder())
                    {
                        var borderWidth = itemStyle.borderWidth;
                        var borderColor = itemStyle.borderColor;
                        var smoothness  = settings.cicleSmoothness;
                        var inRadius    = radius - borderWidth;
                        var outRadius   = radius;
                        var p1          = plb + diff + Vector3.up * borderWidth / 2;
                        var p2          = prb - diff + Vector3.up * borderWidth / 2;
                        var p3          = plt + diff - Vector3.up * borderWidth / 2;
                        var p4          = prt - diff - Vector3.up * borderWidth / 2;
                        UGL.DrawLine(vh, p1, p2, borderWidth / 2, borderColor);
                        UGL.DrawLine(vh, p3, p4, borderWidth / 2, borderColor);
                        UGL.DrawDoughnut(vh, pcl, inRadius, outRadius, borderColor, ChartConst.clearColor32,
                                         180, 360, smoothness);
                        UGL.DrawDoughnut(vh, pcr, inRadius, outRadius, borderColor, ChartConst.clearColor32,
                                         0, 180, smoothness);
                    }
                }
                else
                {
                    Internal_CheckClipAndDrawPolygon(vh, ref plb, ref plt, ref prt, ref prb, color, color, serie.clip, grid);
                }
            }
            else
            {
                var     axis      = m_XAxes[serie.xAxisIndex];
                var     axisWidth = axis.axisLine.GetWidth(m_Theme.axis.lineWidth);
                Vector3 plb       = new Vector3(pX + space, grid.runtimeY + axisWidth);
                Vector3 plt       = new Vector3(pX + space, grid.runtimeY + grid.runtimeHeight + axisWidth);
                Vector3 prt       = new Vector3(pX + space + barWidth, grid.runtimeY + grid.runtimeHeight + axisWidth);
                Vector3 prb       = new Vector3(pX + space + barWidth, grid.runtimeY + axisWidth);
                if (serie.barType == BarType.Capsule)
                {
                    var radius = barWidth / 2;
                    var diff   = Vector3.up * radius;
                    var pct    = (plt + prt) / 2 - diff;
                    var pcb    = (plb + prb) / 2 + diff;
                    Internal_CheckClipAndDrawPolygon(vh, prb + diff, plb + diff, plt - diff, prt - diff, color, color,
                                                     serie.clip, grid);
                    UGL.DrawSector(vh, pct, radius, color, 270, 450);
                    UGL.DrawSector(vh, pcb, radius, color, 90, 270);
                    if (itemStyle.NeedShowBorder())
                    {
                        var borderWidth = itemStyle.borderWidth;
                        var borderColor = itemStyle.borderColor;
                        var smoothness  = settings.cicleSmoothness;
                        var inRadius    = radius - borderWidth;
                        var outRadius   = radius;
                        var p1          = plb + diff + Vector3.right * borderWidth / 2;
                        var p2          = plt - diff + Vector3.right * borderWidth / 2;
                        var p3          = prb + diff - Vector3.right * borderWidth / 2;
                        var p4          = prt - diff - Vector3.right * borderWidth / 2;
                        UGL.DrawLine(vh, p1, p2, borderWidth / 2, borderColor);
                        UGL.DrawLine(vh, p3, p4, borderWidth / 2, borderColor);
                        UGL.DrawDoughnut(vh, pct, inRadius, outRadius, borderColor, ChartConst.clearColor32,
                                         270, 450, smoothness);
                        UGL.DrawDoughnut(vh, pcb, inRadius, outRadius, borderColor, ChartConst.clearColor32,
                                         90, 270, smoothness);
                    }
                }
                else
                {
                    Internal_CheckClipAndDrawPolygon(vh, ref prb, ref plb, ref plt, ref prt, color, color, serie.clip, grid);
                }
            }
        }
        private void DrawCapsuleBar(VertexHelper vh, Serie serie, SerieData serieData, ItemStyle itemStyle, int colorIndex,
                                    bool highlight, float space, float barWidth, float pX, float pY, Vector3 plb, Vector3 plt, Vector3 prt,
                                    Vector3 prb, bool isYAxis, Grid grid)
        {
            var areaColor   = SerieHelper.GetItemColor(serie, serieData, m_Theme, colorIndex, highlight);
            var areaToColor = SerieHelper.GetItemToColor(serie, serieData, m_Theme, colorIndex, highlight);

            DrawBarBackground(vh, serie, serieData, itemStyle, colorIndex, highlight, pX, pY, space, barWidth, isYAxis, grid);
            var borderWidth = itemStyle.runtimeBorderWidth;
            var radius      = barWidth / 2 - borderWidth;
            var isGradient  = !ChartHelper.IsValueEqualsColor(areaColor, areaToColor);

            if (isYAxis)
            {
                var diff = Vector3.right * radius;
                if (plt.x < prt.x)
                {
                    var pcl = (plt + plb) / 2 + diff;
                    var pcr = (prt + prb) / 2 - diff;
                    if (pcr.x > pcl.x)
                    {
                        if (isGradient)
                        {
                            var barLen         = prt.x - plt.x;
                            var rectStartColor = Color32.Lerp(areaColor, areaToColor, radius / barLen);
                            var rectEndColor   = Color32.Lerp(areaColor, areaToColor, (barLen - radius) / barLen);
                            Internal_CheckClipAndDrawPolygon(vh, plb + diff, plt + diff, prt - diff, prb - diff, rectStartColor,
                                                             rectEndColor, serie.clip, grid);
                            UGL.DrawSector(vh, pcl, radius, areaColor, rectStartColor, 180, 360, 1, isYAxis);
                            UGL.DrawSector(vh, pcr, radius, rectEndColor, areaToColor, 0, 180, 1, isYAxis);
                        }
                        else
                        {
                            Internal_CheckClipAndDrawPolygon(vh, plb + diff, plt + diff, prt - diff, prb - diff, areaColor,
                                                             areaToColor, serie.clip, grid);
                            UGL.DrawSector(vh, pcl, radius, areaColor, 180, 360);
                            UGL.DrawSector(vh, pcr, radius, areaToColor, 0, 180);
                        }
                    }
                }
                else if (plt.x > prt.x)
                {
                    var pcl = (plt + plb) / 2 - diff;
                    var pcr = (prt + prb) / 2 + diff;
                    if (pcr.x < pcl.x)
                    {
                        if (isGradient)
                        {
                            var barLen         = plt.x - prt.x;
                            var rectStartColor = Color32.Lerp(areaColor, areaToColor, radius / barLen);
                            var rectEndColor   = Color32.Lerp(areaColor, areaToColor, (barLen - radius) / barLen);
                            Internal_CheckClipAndDrawPolygon(vh, plb - diff, plt - diff, prt + diff, prb + diff, rectStartColor,
                                                             rectEndColor, serie.clip, grid);
                            UGL.DrawSector(vh, pcl, radius, rectStartColor, areaColor, 0, 180, 1, isYAxis);
                            UGL.DrawSector(vh, pcr, radius, areaToColor, rectEndColor, 180, 360, 1, isYAxis);
                        }
                        else
                        {
                            Internal_CheckClipAndDrawPolygon(vh, plb - diff, plt - diff, prt + diff, prb + diff, areaColor,
                                                             areaToColor, serie.clip, grid);
                            UGL.DrawSector(vh, pcl, radius, areaColor, 0, 180);
                            UGL.DrawSector(vh, pcr, radius, areaToColor, 180, 360);
                        }
                    }
                }
            }
            else
            {
                var diff = Vector3.up * radius;
                if (plt.y > plb.y)
                {
                    var pct = (plt + prt) / 2 - diff;
                    var pcb = (plb + prb) / 2 + diff;
                    if (pct.y > pcb.y)
                    {
                        if (isGradient)
                        {
                            var barLen         = plt.y - plb.y;
                            var rectStartColor = Color32.Lerp(areaColor, areaToColor, radius / barLen);
                            var rectEndColor   = Color32.Lerp(areaColor, areaToColor, (barLen - radius) / barLen);
                            Internal_CheckClipAndDrawPolygon(vh, prb + diff, plb + diff, plt - diff, prt - diff, rectStartColor,
                                                             rectEndColor, serie.clip, grid);
                            UGL.DrawSector(vh, pct, radius, rectEndColor, areaToColor, 270, 450, 1, isYAxis);
                            UGL.DrawSector(vh, pcb, radius, rectStartColor, areaColor, 90, 270, 1, isYAxis);
                        }
                        else
                        {
                            Internal_CheckClipAndDrawPolygon(vh, prb + diff, plb + diff, plt - diff, prt - diff, areaColor,
                                                             areaToColor, serie.clip, grid);
                            UGL.DrawSector(vh, pct, radius, areaToColor, 270, 450);
                            UGL.DrawSector(vh, pcb, radius, areaColor, 90, 270);
                        }
                    }
                }
                else if (plt.y < plb.y)
                {
                    var pct = (plt + prt) / 2 + diff;
                    var pcb = (plb + prb) / 2 - diff;
                    if (pct.y < pcb.y)
                    {
                        if (isGradient)
                        {
                            var barLen         = plb.y - plt.y;
                            var rectStartColor = Color32.Lerp(areaColor, areaToColor, radius / barLen);
                            var rectEndColor   = Color32.Lerp(areaColor, areaToColor, (barLen - radius) / barLen);
                            Internal_CheckClipAndDrawPolygon(vh, prb - diff, plb - diff, plt + diff, prt + diff, rectStartColor,
                                                             rectEndColor, serie.clip, grid);
                            UGL.DrawSector(vh, pct, radius, rectEndColor, areaToColor, 90, 270, 1, isYAxis);
                            UGL.DrawSector(vh, pcb, radius, rectStartColor, areaColor, 270, 450, 1, isYAxis);
                        }
                        else
                        {
                            Internal_CheckClipAndDrawPolygon(vh, prb - diff, plb - diff, plt + diff, prt + diff, areaColor,
                                                             areaToColor, serie.clip, grid);
                            UGL.DrawSector(vh, pct, radius, areaToColor, 90, 270);
                            UGL.DrawSector(vh, pcb, radius, areaColor, 270, 450);
                        }
                    }
                }
            }
        }