private void DrawXAxisIndicator(VertexHelper vh, Tooltip tooltip, GridCoord grid)
        {
            var xAxes     = chart.GetChartComponents <XAxis>();
            var lineType  = tooltip.lineStyle.GetType(chart.theme.tooltip.lineType);
            var lineWidth = tooltip.lineStyle.GetWidth(chart.theme.tooltip.lineWidth);

            foreach (var component in xAxes)
            {
                var xAxis = component as XAxis;
                if (xAxis.gridIndex == grid.index)
                {
                    if (double.IsInfinity(xAxis.context.pointerValue))
                    {
                        continue;
                    }
                    var   dataZoom   = chart.GetDataZoomOfAxis(xAxis);
                    int   dataCount  = chart.series.Count > 0 ? chart.series[0].GetDataList(dataZoom).Count : 0;
                    float splitWidth = AxisHelper.GetDataWidth(xAxis, grid.context.width, dataCount, dataZoom);
                    switch (tooltip.type)
                    {
                    case Tooltip.Type.Corss:
                    case Tooltip.Type.Line:
                        float pX = grid.context.x;
                        pX += xAxis.IsCategory() ?
                              (float)(xAxis.context.pointerValue * splitWidth + (xAxis.boundaryGap ? splitWidth / 2 : 0)) :
                              xAxis.GetDistance(xAxis.context.axisTooltipValue, grid.context.width);
                        Vector2 sp        = new Vector2(pX, grid.context.y);
                        Vector2 ep        = new Vector2(pX, grid.context.y + grid.context.height);
                        var     lineColor = TooltipHelper.GetLineColor(tooltip, chart.theme);
                        ChartDrawer.DrawLineStyle(vh, lineType, lineWidth, sp, ep, lineColor);
                        if (tooltip.type == Tooltip.Type.Corss)
                        {
                            sp = new Vector2(grid.context.x, chart.pointerPos.y);
                            ep = new Vector2(grid.context.x + grid.context.width, chart.pointerPos.y);
                            ChartDrawer.DrawLineStyle(vh, lineType, lineWidth, sp, ep, lineColor);
                        }
                        break;

                    case Tooltip.Type.Shadow:
                        if (xAxis.IsCategory() && !double.IsInfinity(xAxis.context.pointerValue))
                        {
                            float tooltipSplitWid = splitWidth < 1 ? 1 : splitWidth;
                            pX = (float)(grid.context.x + splitWidth * xAxis.context.pointerValue -
                                         (xAxis.boundaryGap ? 0 : splitWidth / 2));
                            float   pY = grid.context.y + grid.context.height;
                            Vector3 p1 = new Vector3(pX, grid.context.y);
                            Vector3 p2 = new Vector3(pX, pY);
                            Vector3 p3 = new Vector3(pX + tooltipSplitWid, pY);
                            Vector3 p4 = new Vector3(pX + tooltipSplitWid, grid.context.y);
                            UGL.DrawQuadrilateral(vh, p1, p2, p3, p4, chart.theme.tooltip.areaColor);
                        }
                        break;
                    }
                }
            }
        }
예제 #2
0
        protected override void DrawBackground(VertexHelper vh)
        {
            Vector3 p1 = new Vector3(chartX, chartY + chartHeight);
            Vector3 p2 = new Vector3(chartX + chartWidth, chartY + chartHeight);
            Vector3 p3 = new Vector3(chartX + chartWidth, chartY);
            Vector3 p4 = new Vector3(chartX, chartY);
            var     backgroundColor = ThemeHelper.GetBackgroundColor(m_Theme, m_Background);

            UGL.DrawQuadrilateral(vh, p1, p2, p3, p4, backgroundColor);
        }
        private void DrawPolygonRadar(VertexHelper vh, RadarCoord radar)
        {
            float   insideRadius = 0, outsideRadius = 0;
            float   block = radar.context.radius / radar.splitNumber;
            int     indicatorNum = radar.indicatorList.Count;
            Vector3 p1, p2, p3, p4;
            Vector3 p              = radar.context.center;
            float   angle          = 2 * Mathf.PI / indicatorNum;
            var     lineColor      = radar.axisLine.GetColor(chart.theme.axis.splitLineColor);
            var     lineWidth      = radar.axisLine.GetWidth(chart.theme.axis.lineWidth);
            var     lineType       = radar.axisLine.GetType(chart.theme.axis.lineType);
            var     splitLineColor = radar.splitLine.GetColor(chart.theme.axis.splitLineColor);
            var     splitLineWidth = radar.splitLine.GetWidth(chart.theme.axis.splitLineWidth);
            var     splitLineType  = radar.splitLine.GetType(chart.theme.axis.splitLineType);

            for (int i = 0; i < radar.splitNumber; i++)
            {
                var color = radar.splitArea.GetColor(i, chart.theme.axis);
                outsideRadius = insideRadius + block;
                p1            = new Vector3(p.x + insideRadius * Mathf.Sin(0), p.y + insideRadius * Mathf.Cos(0));
                p2            = new Vector3(p.x + outsideRadius * Mathf.Sin(0), p.y + outsideRadius * Mathf.Cos(0));
                for (int j = 0; j <= indicatorNum; j++)
                {
                    float currAngle = j * angle;
                    p3 = new Vector3(p.x + outsideRadius * Mathf.Sin(currAngle),
                                     p.y + outsideRadius * Mathf.Cos(currAngle));
                    p4 = new Vector3(p.x + insideRadius * Mathf.Sin(currAngle),
                                     p.y + insideRadius * Mathf.Cos(currAngle));
                    if (radar.splitArea.show)
                    {
                        UGL.DrawQuadrilateral(vh, p1, p2, p3, p4, color);
                    }
                    if (radar.splitLine.NeedShow(i))
                    {
                        ChartDrawer.DrawLineStyle(vh, splitLineType, splitLineWidth, p2, p3, splitLineColor);
                    }
                    p1 = p4;
                    p2 = p3;
                }
                insideRadius = outsideRadius;
            }
            if (radar.axisLine.show)
            {
                for (int j = 0; j <= indicatorNum; j++)
                {
                    float currAngle = j * angle;
                    p3 = new Vector3(p.x + outsideRadius * Mathf.Sin(currAngle),
                                     p.y + outsideRadius * Mathf.Cos(currAngle));
                    ChartDrawer.DrawLineStyle(vh, lineType, lineWidth, p, p3, lineColor);
                }
            }
        }
        private void DrawCoord(VertexHelper vh)
        {
            var grid = component;

            if (grid.show && !ChartHelper.IsClearColor(grid.backgroundColor))
            {
                var p1 = new Vector2(grid.context.x, grid.context.y);
                var p2 = new Vector2(grid.context.x, grid.context.y + grid.context.height);
                var p3 = new Vector2(grid.context.x + grid.context.width, grid.context.y + grid.context.height);
                var p4 = new Vector2(grid.context.x + grid.context.width, grid.context.y);
                UGL.DrawQuadrilateral(vh, p1, p2, p3, p4, grid.backgroundColor);
            }
        }
예제 #5
0
        public void DrawLabelBackground(VertexHelper vh, Serie serie, SerieData serieData)
        {
            if (serieData == null || serieData.labelObject == null)
            {
                return;
            }
            var serieLabel = SerieHelper.GetSerieLabel(serie, serieData);

            if (!serieLabel.show)
            {
                return;
            }
            var invert = serieLabel.autoOffset &&
                         serie.type == SerieType.Line &&
                         SerieHelper.IsDownPoint(serie, serieData.index) &&
                         !serie.areaStyle.show;
            var centerPos = Vector3.zero;

            if (serie.type == SerieType.Pie)
            {
                centerPos = SerieLabelHelper.GetRealLabelPosition(serieData, serieLabel);
            }
            else
            {
                centerPos = serieData.labelPosition + serieLabel.offset * (invert ? -1 : 1);
            }
            var labelHalfWid = serieData.labelObject.GetLabelWidth() / 2;
            var labelHalfHig = serieData.GetLabelHeight() / 2;
            var p1           = new Vector3(centerPos.x - labelHalfWid, centerPos.y + labelHalfHig);
            var p2           = new Vector3(centerPos.x + labelHalfWid, centerPos.y + labelHalfHig);
            var p3           = new Vector3(centerPos.x + labelHalfWid, centerPos.y - labelHalfHig);
            var p4           = new Vector3(centerPos.x - labelHalfWid, centerPos.y - labelHalfHig);

            if (serieLabel.textStyle.rotate > 0)
            {
                p1 = ChartHelper.RotateRound(p1, centerPos, Vector3.forward, serieLabel.textStyle.rotate);
                p2 = ChartHelper.RotateRound(p2, centerPos, Vector3.forward, serieLabel.textStyle.rotate);
                p3 = ChartHelper.RotateRound(p3, centerPos, Vector3.forward, serieLabel.textStyle.rotate);
                p4 = ChartHelper.RotateRound(p4, centerPos, Vector3.forward, serieLabel.textStyle.rotate);
            }

            UGL.DrawQuadrilateral(vh, p1, p2, p3, p4, serieLabel.textStyle.backgroundColor);

            if (serieLabel.border)
            {
                UGL.DrawBorder(vh, centerPos, serieData.GetLabelWidth(), serieData.GetLabelHeight(),
                               serieLabel.borderWidth, serieLabel.borderColor, serieLabel.textStyle.rotate);
            }
        }
예제 #6
0
        protected virtual void DrawBackground(VertexHelper vh)
        {
            var background = GetChartComponent <Background>();

            if (background != null && background.show)
            {
                return;
            }
            Vector3 p1 = new Vector3(chartX, chartY + chartHeight);
            Vector3 p2 = new Vector3(chartX + chartWidth, chartY + chartHeight);
            Vector3 p3 = new Vector3(chartX + chartWidth, chartY);
            Vector3 p4 = new Vector3(chartX, chartY);

            UGL.DrawQuadrilateral(vh, p1, p2, p3, p4, theme.backgroundColor);
        }
        public override void DrawBase(VertexHelper vh)
        {
            if (!component.show)
            {
                return;
            }
            if (component.image != null)
            {
                return;
            }

            var p1 = new Vector3(chart.chartX, chart.chartY + chart.chartHeight);
            var p2 = new Vector3(chart.chartX + chart.chartWidth, chart.chartY + chart.chartHeight);
            var p3 = new Vector3(chart.chartX + chart.chartWidth, chart.chartY);
            var p4 = new Vector3(chart.chartX, chart.chartY);
            var backgroundColor = chart.theme.GetBackgroundColor(component);

            UGL.DrawQuadrilateral(vh, p1, p2, p3, p4, backgroundColor);
        }
 public void DrawClipPolygon(VertexHelper vh, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4,
                             Color32 startColor, Color32 toColor, bool clip, GridCoord grid)
 {
     ClampInChart(ref p1);
     ClampInChart(ref p2);
     ClampInChart(ref p3);
     ClampInChart(ref p4);
     if (clip)
     {
         p1 = ClampInGrid(grid, p1);
         p2 = ClampInGrid(grid, p2);
         p3 = ClampInGrid(grid, p3);
         p4 = ClampInGrid(grid, p4);
     }
     if (!clip || (clip && (grid.Contains(p1) && grid.Contains(p2) && grid.Contains(p3) &&
                            grid.Contains(p4))))
     {
         UGL.DrawQuadrilateral(vh, p1, p2, p3, p4, startColor, toColor);
     }
 }
예제 #9
0
 private void DrawCoord(VertexHelper vh, GridCoord grid)
 {
     if (!grid.show)
     {
         return;
     }
     if (!ChartHelper.IsClearColor(grid.backgroundColor))
     {
         var p1 = new Vector2(grid.context.x, grid.context.y);
         var p2 = new Vector2(grid.context.x, grid.context.y + grid.context.height);
         var p3 = new Vector2(grid.context.x + grid.context.width, grid.context.y + grid.context.height);
         var p4 = new Vector2(grid.context.x + grid.context.width, grid.context.y);
         UGL.DrawQuadrilateral(vh, p1, p2, p3, p4, grid.backgroundColor);
     }
     if (grid.showBorder)
     {
         var borderWidth = grid.borderWidth == 0 ? chart.theme.axis.lineWidth * 2 : grid.borderWidth;
         var borderColor = ChartHelper.IsClearColor(grid.borderColor) ?
                           chart.theme.axis.lineColor :
                           grid.borderColor;
         UGL.DrawBorder(vh, grid.context.center, grid.context.width - borderWidth,
                        grid.context.height - borderWidth, borderWidth, borderColor);
     }
 }
예제 #10
0
        private void DrawVerticalDataZoomSlider(VertexHelper vh, DataZoom dataZoom)
        {
            if (!dataZoom.enable || !dataZoom.supportSlider)
            {
                return;
            }

            var p1              = new Vector3(dataZoom.context.x, dataZoom.context.y);
            var p2              = new Vector3(dataZoom.context.x, dataZoom.context.y + dataZoom.context.height);
            var p3              = new Vector3(dataZoom.context.x + dataZoom.context.width, dataZoom.context.y + dataZoom.context.height);
            var p4              = new Vector3(dataZoom.context.x + dataZoom.context.width, dataZoom.context.y);
            var lineColor       = dataZoom.lineStyle.GetColor(chart.theme.dataZoom.dataLineColor);
            var lineWidth       = dataZoom.lineStyle.GetWidth(chart.theme.dataZoom.dataLineWidth);
            var borderWidth     = dataZoom.borderWidth == 0 ? chart.theme.dataZoom.borderWidth : dataZoom.borderWidth;
            var borderColor     = dataZoom.GetBorderColor(chart.theme.dataZoom.borderColor);
            var backgroundColor = dataZoom.GetBackgroundColor(chart.theme.dataZoom.backgroundColor);
            var areaColor       = dataZoom.areaStyle.GetColor(chart.theme.dataZoom.dataAreaColor);

            UGL.DrawQuadrilateral(vh, p1, p2, p3, p4, backgroundColor);
            var centerPos = new Vector3(dataZoom.context.x + dataZoom.context.width / 2,
                                        dataZoom.context.y + dataZoom.context.height / 2);

            UGL.DrawBorder(vh, centerPos, dataZoom.context.width, dataZoom.context.height, borderWidth, borderColor);

            if (dataZoom.showDataShadow && chart.series.Count > 0)
            {
                Serie   serie    = chart.series[0];
                Axis    axis     = chart.GetChartComponent <YAxis>(0);
                var     showData = serie.GetDataList(null);
                float   scaleWid = dataZoom.context.height / (showData.Count - 1);
                Vector3 lp       = Vector3.zero;
                Vector3 np       = Vector3.zero;
                double  minValue = 0;
                double  maxValue = 0;
                SeriesHelper.GetYMinMaxValue(chart.series, null, 0, chart.IsAllAxisValue(), axis.inverse, out minValue, out maxValue);
                AxisHelper.AdjustMinMaxValue(axis, ref minValue, ref maxValue, true);

                int rate       = 1;
                var sampleDist = serie.sampleDist < 2 ? 2 : serie.sampleDist;
                var maxCount   = showData.Count;
                if (sampleDist > 0)
                {
                    rate = (int)((maxCount - serie.minShow) / (dataZoom.context.height / sampleDist));
                }
                if (rate < 1)
                {
                    rate = 1;
                }

                var totalAverage = serie.sampleAverage > 0 ? serie.sampleAverage :
                                   DataHelper.DataAverage(ref showData, serie.sampleType, serie.minShow, maxCount, rate);
                var dataChanging = false;

                for (int i = 0; i < maxCount; i += rate)
                {
                    double value = DataHelper.SampleValue(ref showData, serie.sampleType, rate, serie.minShow, maxCount, totalAverage, i,
                                                          serie.animation.GetUpdateAnimationDuration(), ref dataChanging, axis);
                    float pY      = dataZoom.context.y + i * scaleWid;
                    float dataHig = (maxValue - minValue) == 0 ? 0 :
                                    (float)((value - minValue) / (maxValue - minValue) * dataZoom.context.width);
                    np = new Vector3(chart.chartX + chart.chartWidth - dataZoom.right - dataHig, pY);
                    if (i > 0)
                    {
                        UGL.DrawLine(vh, lp, np, lineWidth, lineColor);
                        Vector3 alp = new Vector3(lp.x, lp.y - lineWidth);
                        Vector3 anp = new Vector3(np.x, np.y - lineWidth);

                        Vector3 tnp = new Vector3(np.x, chart.chartY + dataZoom.bottom + lineWidth);
                        Vector3 tlp = new Vector3(lp.x, chart.chartY + dataZoom.bottom + lineWidth);
                        UGL.DrawQuadrilateral(vh, alp, anp, tnp, tlp, areaColor);
                    }
                    lp = np;
                }
                if (dataChanging)
                {
                    chart.RefreshTopPainter();
                }
            }
            switch (dataZoom.rangeMode)
            {
            case DataZoom.RangeMode.Percent:
                var start       = dataZoom.context.y + dataZoom.context.height * dataZoom.start / 100;
                var end         = dataZoom.context.y + dataZoom.context.height * dataZoom.end / 100;
                var fillerColor = dataZoom.GetFillerColor(chart.theme.dataZoom.fillerColor);

                p1 = new Vector2(dataZoom.context.x, start);
                p2 = new Vector2(dataZoom.context.x + dataZoom.context.width, start);
                p3 = new Vector2(dataZoom.context.x + dataZoom.context.width, end);
                p4 = new Vector2(dataZoom.context.x, end);
                UGL.DrawQuadrilateral(vh, p1, p2, p3, p4, fillerColor);
                UGL.DrawLine(vh, p1, p2, lineWidth, fillerColor);
                UGL.DrawLine(vh, p3, p4, lineWidth, fillerColor);
                break;
            }
        }
예제 #11
0
        private void DrawRectLiquid(VertexHelper vh, Serie serie, Vessel vessel)
        {
            var cenPos    = vessel.runtimeCenterPos;
            var serieData = serie.GetSerieData(0);

            if (serieData == null)
            {
                return;
            }
            var dataChangeDuration = serie.animation.GetUpdateAnimationDuration();
            var value = serieData.GetCurrData(1, dataChangeDuration);

            if (serie.runtimeCheckValue != value)
            {
                serie.runtimeCheckValue = value;
                m_UpdateLabelText       = true;
            }
            if (serieData.labelPosition != cenPos)
            {
                serieData.labelPosition = cenPos;
                m_UpdateLabelText       = true;
            }
            if (value <= 0)
            {
                return;
            }
            var colorIndex = chart.m_LegendRealShowName.IndexOf(serie.name);

            var realHig = (value - serie.min) / (serie.max - serie.min) * vessel.runtimeHeight;

            serie.animation.InitProgress(1, 0, (float)realHig);
            var hig            = serie.animation.IsFinish() ? realHig : serie.animation.GetCurrDetail();
            var color          = SerieHelper.GetItemColor(serie, serieData, chart.theme, colorIndex, false);
            var toColor        = SerieHelper.GetItemToColor(serie, serieData, chart.theme, colorIndex, false);
            var isNeedGradient = !ChartHelper.IsValueEqualsColor(color, toColor);
            var isFull         = hig >= vessel.runtimeHeight;

            if (hig >= vessel.runtimeHeight)
            {
                hig = vessel.runtimeHeight;
            }
            if (isFull && !isNeedGradient)
            {
                UGL.DrawRectangle(vh, cenPos, vessel.runtimeWidth / 2, vessel.runtimeHeight / 2, toColor);
            }
            else
            {
                var startY       = (float)(cenPos.y - vessel.runtimeHeight / 2 + hig);
                var waveStartPos = new Vector3(cenPos.x - vessel.runtimeWidth / 2, startY);
                var waveEndPos   = new Vector3(cenPos.x + vessel.runtimeWidth / 2, startY);
                var startX       = waveStartPos.x;
                var endX         = waveEndPos.x;

                var step = vessel.smoothness;
                if (step < 0.5f)
                {
                    step = 0.5f;
                }
                var lup        = waveStartPos;
                var ldp        = new Vector3(startX, vessel.runtimeCenterPos.y - vessel.runtimeHeight / 2);
                var nup        = Vector3.zero;
                var ndp        = Vector3.zero;
                var angle      = 0f;
                var isStarted  = false;
                var isEnded    = false;
                var waveHeight = isFull ? 0 : serie.waveHeight;
                serie.runtimeWaveSpeed += serie.waveSpeed * Time.deltaTime;
                while (startX < endX)
                {
                    startX += step;
                    if (startX > endX)
                    {
                        startX = endX;
                    }
                    if (startX > waveStartPos.x && !isStarted)
                    {
                        startX    = waveStartPos.x;
                        isStarted = true;
                    }
                    if (startX > waveEndPos.x && !isEnded)
                    {
                        startX  = waveEndPos.x;
                        isEnded = true;
                    }
                    var py = Mathf.Sqrt(Mathf.Pow(vessel.runtimeHeight, 2) - Mathf.Pow(Mathf.Abs(cenPos.x - startX), 2));
                    if (startX < waveStartPos.x || startX > waveEndPos.x)
                    {
                        nup = new Vector3(startX, cenPos.y + py);
                    }
                    else
                    {
                        var py2  = waveHeight * Mathf.Sin(1 / serie.waveLength * angle + serie.runtimeWaveSpeed + serie.waveOffset);
                        var nupY = waveStartPos.y + py2;
                        nup    = new Vector3(startX, nupY);
                        angle += step;
                    }

                    ndp = new Vector3(startX, cenPos.y - vessel.runtimeHeight / 2);
                    if (nup.y > cenPos.y + vessel.runtimeHeight / 2)
                    {
                        nup.y = cenPos.y + vessel.runtimeHeight / 2;
                    }
                    if (nup.y < cenPos.y - vessel.runtimeHeight / 2)
                    {
                        nup.y = cenPos.y - vessel.runtimeHeight / 2;
                    }
                    if (!ChartHelper.IsValueEqualsColor(color, toColor))
                    {
                        var colorMin = cenPos.y - vessel.runtimeHeight;
                        var colorMax = startY + serie.waveHeight;
                        var tcolor1  = Color32.Lerp(color, toColor, 1 - (lup.y - colorMin) / (colorMax - colorMin));
                        var tcolor2  = Color32.Lerp(color, toColor, 1 - (ldp.y - colorMin) / (colorMax - colorMin));
                        UGL.DrawQuadrilateral(vh, lup, nup, ndp, ldp, tcolor1, tcolor2);
                    }
                    else
                    {
                        UGL.DrawQuadrilateral(vh, lup, nup, ndp, ldp, color);
                    }
                    lup = nup;
                    ldp = ndp;
                }
            }
            if (serie.waveSpeed != 0 && Application.isPlaying && !isFull)
            {
                chart.RefreshPainter(serie);
            }
            if (!serie.animation.IsFinish())
            {
                serie.animation.CheckProgress(realHig);
                chart.m_IsPlayingAnimation = true;
                chart.RefreshPainter(serie);
            }
        }
예제 #12
0
        private void DrawLiquid(VertexHelper vh, Serie serie)
        {
            if (!serie.show)
            {
                return;
            }
            if (serie.animation.HasFadeOut())
            {
                return;
            }
            var vessel = chart.GetVessel(serie.vesselIndex);

            if (vessel == null)
            {
                return;
            }
            var cenPos    = vessel.runtimeCenterPos;
            var radius    = vessel.runtimeInnerRadius;
            var serieData = serie.GetSerieData(0);

            if (serieData == null)
            {
                return;
            }
            var dataChangeDuration = serie.animation.GetUpdateAnimationDuration();
            var value = serieData.GetCurrData(1, dataChangeDuration);

            if (serie.runtimeCheckValue != value)
            {
                serie.runtimeCheckValue = value;
                m_UpdateLabelText       = true;
            }
            if (serieData.labelPosition != cenPos)
            {
                serieData.labelPosition = cenPos;
                m_UpdateLabelText       = true;
            }
            if (value == 0)
            {
                return;
            }
            var colorIndex = chart.m_LegendRealShowName.IndexOf(serie.name);

            var realHig = (value - serie.min) / (serie.max - serie.min) * radius * 2;

            serie.animation.InitProgress(1, 0, realHig);

            var hig  = serie.animation.IsFinish() ? realHig : serie.animation.GetCurrDetail();
            var a    = Mathf.Abs(radius - hig + (hig > radius ? serie.waveHeight : -serie.waveHeight));
            var diff = Mathf.Sqrt(radius * radius - Mathf.Pow(a, 2));

            var color          = SerieHelper.GetItemColor(serie, serieData, chart.theme, colorIndex, false);
            var toColor        = SerieHelper.GetItemToColor(serie, serieData, chart.theme, colorIndex, false);
            var isNeedGradient = !ChartHelper.IsValueEqualsColor(color, toColor);
            var isFull         = hig >= 2 * radius;

            if (hig >= 2 * radius)
            {
                hig = 2 * radius;
            }
            if (isFull && !isNeedGradient)
            {
                UGL.DrawCricle(vh, cenPos, radius, toColor, chart.settings.cicleSmoothness);
            }
            else
            {
                var startY       = cenPos.y - radius + hig;
                var waveStartPos = new Vector3(cenPos.x - diff, startY);
                var waveEndPos   = new Vector3(cenPos.x + diff, startY);
                var startX       = hig > radius ? cenPos.x - radius : waveStartPos.x;
                var endX         = hig > radius ? cenPos.x + radius : waveEndPos.x;

                var step = vessel.smoothness;
                if (step < 0.5f)
                {
                    step = 0.5f;
                }
                var lup   = hig > radius ? new Vector3(cenPos.x - radius, cenPos.y) : waveStartPos;
                var ldp   = lup;
                var nup   = Vector3.zero;
                var ndp   = Vector3.zero;
                var angle = 0f;
                serie.runtimeWaveSpeed += serie.waveSpeed * Time.deltaTime;
                var isStarted  = false;
                var isEnded    = false;
                var waveHeight = isFull ? 0 : serie.waveHeight;
                while (startX < endX)
                {
                    startX += step;
                    if (startX > endX)
                    {
                        startX = endX;
                    }
                    if (startX > waveStartPos.x && !isStarted)
                    {
                        startX    = waveStartPos.x;
                        isStarted = true;
                    }
                    if (startX > waveEndPos.x && !isEnded)
                    {
                        startX  = waveEndPos.x;
                        isEnded = true;
                    }
                    var py = Mathf.Sqrt(Mathf.Pow(radius, 2) - Mathf.Pow(Mathf.Abs(cenPos.x - startX), 2));
                    if (startX < waveStartPos.x || startX > waveEndPos.x)
                    {
                        nup = new Vector3(startX, cenPos.y + py);
                    }
                    else
                    {
                        var py2  = waveHeight * Mathf.Sin(1 / serie.waveLength * angle + serie.runtimeWaveSpeed + serie.waveOffset);
                        var nupY = waveStartPos.y + py2;
                        if (nupY > cenPos.y + py)
                        {
                            nupY = cenPos.y + py;
                        }
                        else if (nupY < cenPos.y - py)
                        {
                            nupY = cenPos.y - py;
                        }
                        nup    = new Vector3(startX, nupY);
                        angle += step;
                    }
                    ndp = new Vector3(startX, cenPos.y - py);
                    if (!ChartHelper.IsValueEqualsColor(color, toColor))
                    {
                        var colorMin = cenPos.y - radius;
                        var colorMax = startY + serie.waveHeight;
                        var tcolor1  = Color32.Lerp(color, toColor, 1 - (lup.y - colorMin) / (colorMax - colorMin));
                        var tcolor2  = Color32.Lerp(color, toColor, 1 - (ldp.y - colorMin) / (colorMax - colorMin));
                        UGL.DrawQuadrilateral(vh, lup, nup, ndp, ldp, tcolor1, tcolor2);
                    }
                    else
                    {
                        UGL.DrawQuadrilateral(vh, lup, nup, ndp, ldp, color);
                    }
                    lup = nup;
                    ldp = ndp;
                }
            }

            if (serie.waveSpeed != 0 && Application.isPlaying && !isFull)
            {
                chart.RefreshPainter(serie);
            }
            if (!serie.animation.IsFinish())
            {
                serie.animation.CheckProgress(realHig);
                chart.m_IsPlayingAnimation = true;
                chart.RefreshPainter(serie);
            }
        }
예제 #13
0
        protected void DrawAxisSplit(VertexHelper vh, AxisTheme theme, DataZoom dataZoom,
                                     Orient orient, float startX, float startY, float axisLength, float splitLength, Axis relativedAxis = null)
        {
            Axis axis      = component;
            var  lineColor = axis.splitLine.GetColor(theme.splitLineColor);
            var  lineWidth = axis.splitLine.GetWidth(theme.lineWidth);
            var  lineType  = axis.splitLine.GetType(theme.splitLineType);

            var size = AxisHelper.GetScaleNumber(axis, axisLength, dataZoom);

            if (axis.IsTime())
            {
                size += 1;
                if (!ChartHelper.IsEquals(axis.GetLastLabelValue(), axis.context.maxValue))
                {
                    size += 1;
                }
            }

            var current = orient == Orient.Horizonal ?
                          startX :
                          startY;

            for (int i = 0; i < size; i++)
            {
                var scaleWidth = AxisHelper.GetScaleWidth(axis, axisLength, axis.IsTime() ? i : i + 1, dataZoom);

                if (axis.boundaryGap && axis.axisTick.alignWithLabel)
                {
                    current -= scaleWidth / 2;
                }

                if (axis.splitArea.show && i <= size - 1)
                {
                    if (orient == Orient.Horizonal)
                    {
                        UGL.DrawQuadrilateral(vh,
                                              new Vector2(current, startY),
                                              new Vector2(current, startY + splitLength),
                                              new Vector2(current + scaleWidth, startY + splitLength),
                                              new Vector2(current + scaleWidth, startY),
                                              axis.splitArea.GetColor(i, theme));
                    }
                    else
                    {
                        UGL.DrawQuadrilateral(vh,
                                              new Vector2(startX, current),
                                              new Vector2(startX + splitLength, current),
                                              new Vector2(startX + splitLength, current + scaleWidth),
                                              new Vector2(startX, current + scaleWidth),
                                              axis.splitArea.GetColor(i, theme));
                    }
                }
                if (axis.splitLine.show)
                {
                    if (axis.splitLine.NeedShow(i))
                    {
                        if (orient == Orient.Horizonal)
                        {
                            if (relativedAxis == null || !MathUtil.Approximately(current, GetAxisLineXOrY()))
                            {
                                ChartDrawer.DrawLineStyle(vh,
                                                          lineType,
                                                          lineWidth,
                                                          new Vector3(current, startY),
                                                          new Vector3(current, startY + splitLength),
                                                          lineColor);
                            }
                        }
                        else
                        {
                            if (relativedAxis == null || !MathUtil.Approximately(current, GetAxisLineXOrY()))
                            {
                                ChartDrawer.DrawLineStyle(vh,
                                                          lineType,
                                                          lineWidth,
                                                          new Vector3(startX, current),
                                                          new Vector3(startX + splitLength, current),
                                                          lineColor);
                            }
                        }
                    }
                }
                current += scaleWidth;
            }
        }