public override void Serialize(ICustomDataOutput writer) { writer.WriteBoolean(hireOrFire); basicInfos.Serialize(writer); writer.WriteVarUhInt(playerId); writer.WriteUTF(playerName); }
public override void Serialize(IWriter writer) { writer.WriteSByte(movementType); basicInfos.Serialize(writer); writer.WriteVarLong(playerId); writer.WriteUTF(playerName); }
public virtual void Serialize(IDataWriter writer) { writer.WriteSbyte(movementType); basicInfos.Serialize(writer); writer.WriteVarLong(playerId); writer.WriteUTF(playerName); }
public override void Serialize(BigEndianWriter writer) { writer.WriteBoolean(hireOrFire); basicInfos.Serialize(writer); writer.WriteInt(playerId); writer.WriteUTF(playerName); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteSByte(movementType); basicInfos.Serialize(writer); writer.WriteVarUhLong(playerId); writer.WriteUTF(playerName); }
public override void Serialize(IDataWriter writer) { writer.WriteBoolean(deadOrAlive); basicInfos.Serialize(writer); guild.Serialize(writer); }
public override void Serialize(IDataWriter writer) { writer.WriteBoolean(hireOrFire); basicInfos.Serialize(writer); writer.WriteUTF(playerName); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteBoolean(deadOrAlive); basicInfos.Serialize(writer); guild.Serialize(writer); }