protected override void SecondField(TwoArgGameEvent <GameObject, float> myGameEvent) { DefaultMessageU = EditorGUILayout.FloatField(myGameEvent.DefaultU); }
protected override void SecondField(TwoArgGameEvent <GameObject, ScriptableObject> myGameEvent) { DefaultMessageU = (ScriptableObject)EditorGUILayout.ObjectField("", myGameEvent.DefaultU, typeof(ScriptableObject), false); }
protected override void FirstField(TwoArgGameEvent <GameObject, float> myGameEvent) { DefaultMessageT = (GameObject)EditorGUILayout.ObjectField("", myGameEvent.DefaultT, typeof(GameObject), false); }