예제 #1
0
 private void Pubsub_OnStreamUp(object sender, TwitchLib.PubSub.Events.OnStreamUpArgs e)
 {
     Logger.Instance.LogMessage(TracingLevel.INFO, "Stream Up Received");
 }
예제 #2
0
 private void Pubsub_OnStreamUp(object sender, TwitchLib.PubSub.Events.OnStreamUpArgs e)
 {
     Console.WriteLine($"[EVENT] Stream is now UP - Have fun!");
 }
예제 #3
0
 private void ClientPubSub_OnStreamUp(object sender, TwitchLib.PubSub.Events.OnStreamUpArgs e)
 {
     isLiveOn = true;
     TwitchClient.SendMessage(channel, $"{config.GameTitle} est maintenant actif");
     _logger.LogInformation("Stream Up !");
 }
예제 #4
0
파일: QTCore.cs 프로젝트: dbqt/QTBot
 private void PubSubClient_OnStreamUp(object sender, TwitchLib.PubSub.Events.OnStreamUpArgs e)
 {
     Utilities.Log("PubSubClient_OnStreamUp");
 }
예제 #5
0
 private void PubSub_OnStreamUp(object sender, TwitchLib.PubSub.Events.OnStreamUpArgs e)
 {
     Console.ForegroundColor = ConsoleColor.Green;
     Console.WriteLine("The stream is up and running!");
     Console.ResetColor();
 }