private void Pubsub_OnStreamUp(object sender, TwitchLib.PubSub.Events.OnStreamUpArgs e) { Logger.Instance.LogMessage(TracingLevel.INFO, "Stream Up Received"); }
private void Pubsub_OnStreamUp(object sender, TwitchLib.PubSub.Events.OnStreamUpArgs e) { Console.WriteLine($"[EVENT] Stream is now UP - Have fun!"); }
private void ClientPubSub_OnStreamUp(object sender, TwitchLib.PubSub.Events.OnStreamUpArgs e) { isLiveOn = true; TwitchClient.SendMessage(channel, $"{config.GameTitle} est maintenant actif"); _logger.LogInformation("Stream Up !"); }
private void PubSubClient_OnStreamUp(object sender, TwitchLib.PubSub.Events.OnStreamUpArgs e) { Utilities.Log("PubSubClient_OnStreamUp"); }
private void PubSub_OnStreamUp(object sender, TwitchLib.PubSub.Events.OnStreamUpArgs e) { Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("The stream is up and running!"); Console.ResetColor(); }