예제 #1
0
        private void Client_OnListenResponse(object sender, TwitchLib.PubSub.Events.OnListenResponseArgs e)
        {
            if (!e.Successful)
            {
#if DEBUG
                Trace.WriteLine($"Failed to listen! Response: {e.Response.Error}");
#endif
            }
        }
예제 #2
0
 private void Pubsub_OnListenResponse(object sender, TwitchLib.PubSub.Events.OnListenResponseArgs e)
 {
     if (!e.Successful)
     {
         logger.LogError(e.Response.Error);
     }
     else
     {
         logger.LogDebug("PubSub Listen OK");
     }
 }
예제 #3
0
 private void Pubsub_OnListenResponse(object sender, TwitchLib.PubSub.Events.OnListenResponseArgs e)
 {
     if (e.Successful)
     {
         Console.WriteLine($"[PubSub] Successfully verified listening to topic: {e.Topic}");
     }
     else
     {
         Console.WriteLine($"Failed to subscribe to {e.Topic} - Error: {e.Response.Error}");
     }
 }
예제 #4
0
 private void Pubsub_OnListenResponse(object sender, TwitchLib.PubSub.Events.OnListenResponseArgs e)
 {
     if (!e.Successful)
     {
         logger.WriteError("Unable to listen to topic: " + e.Topic + ", " + e.Response.Error);
     }
     else
     {
         logger.WriteDebug("PubSub Topic " + e.Topic + " OK");
         listeningToChannelPoints = true;
     }
 }
예제 #5
0
 private void PubSub_OnListenResponse(object sender, TwitchLib.PubSub.Events.OnListenResponseArgs e)
 {
     if (e.Successful)
     {
         Console.WriteLine($"Successfully verified listening to topic: {e.Topic}");
     }
     else
     {
         Console.ForegroundColor = ConsoleColor.Red;
         Console.WriteLine($"Failed to listen! {e.Topic} Error: {e.Response.Error}");
         Console.ResetColor();
     }
 }
예제 #6
0
 private void Pubsub_OnListenResponse(object sender, TwitchLib.PubSub.Events.OnListenResponseArgs e)
 {
     Logger.Instance.LogMessage(TracingLevel.INFO, $"Listening to topic: {e.Topic} Status: {e.Successful}");
 }
예제 #7
0
파일: QTCore.cs 프로젝트: dbqt/QTBot
 private void PubSubClient_OnListenResponse(object sender, TwitchLib.PubSub.Events.OnListenResponseArgs e)
 {
     Utilities.Log($"PubSubClient_OnListenResponse for {e.Topic} was successful: {e.Successful} | {e.Response.Error ?? ""}");
 }
예제 #8
0
 private void ClientPubSub_OnListenResponse(object sender, TwitchLib.PubSub.Events.OnListenResponseArgs e)
 {
     _logger.LogInformation($"Succes = {e.Successful}, Topic = {e.Topic} , Error = {e.Response.Error}");
 }