IEnumerator Animate() { yield return(TweenUtil.Rotate(eulerFrom: transform.eulerAngles, eulerTo: new Vector3(0, 0, 20), 1.0f, transform)); }
public IEnumerator RotateRight() { yield return(TweenUtil.Rotate(eulerFrom: transform.eulerAngles, eulerTo: new Vector3(0, 0, 0), 0.5f, transform)); }
IEnumerator RaiseHand() { yield return(TweenUtil.Rotate(armRotator.transform.eulerAngles, Vector3.zero, 1, armRotator.transform)); this.state = State.WaitingHeadClick; }