private void SetFade(float to, float time) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) faderTweenAlpha.from = faderTweenAlpha.to; faderTweenAlpha.to = to; faderTweenAlpha.get_gameObject().SetActive(true); faderTweenAlpha.duration = time; faderTweenAlpha.set_enabled(true); faderTweenAlpha.ResetToBeginning(); }
public static TweenAlpha Begin(GameObject go, float duration, float alpha) { TweenAlpha tweenAlpha = UITweener.Begin <TweenAlpha>(go, duration, true); tweenAlpha.from = tweenAlpha.value; tweenAlpha.to = alpha; if (duration <= 0f) { tweenAlpha.Sample(1f, true); tweenAlpha.set_enabled(false); } return(tweenAlpha); }
public bool Initialize(Character _chara, int damage, DAMAGE_COLOR color, ELEMENT_TYPE element, bool isAutoPlay = true) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Unknown result type (might be due to invalid IL or missing references) chara = _chara; higthOffset = damadeNum.height; if (!SetPosFromWorld(chara._position + offset, true)) { return(false); } enable = true; damadeNum.text = damage.ToString(); switch (color) { case DAMAGE_COLOR.DAMAGE: if (elementColor.Count >= 0 && elementColor.Count > (int)element) { damadeNum.color = elementColor[(int)element].main; damadeNum.effectColor = elementColor[(int)element].effect; } else { damadeNum.color = elementColor[6].main; damadeNum.effectColor = elementColor[6].effect; } break; case DAMAGE_COLOR.HEAL: damadeNum.color = healColor.main; damadeNum.effectColor = healColor.effect; break; } if (animPos != null) { animPos.ResetToBeginning(); animPos.set_enabled(false); } if (animAlpha != null) { animAlpha.ResetToBeginning(); animAlpha.set_enabled(false); } if (animScale != null) { animScale.ResetToBeginning(); animScale.set_enabled(false); } this.get_transform().set_localScale(Vector3.get_zero()); if (isAutoPlay) { Play(); } return(true); }
protected override void Awake() { //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Expected O, but got Unknown //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Expected O, but got Unknown //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Expected O, but got Unknown //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Expected O, but got Unknown //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Expected O, but got Unknown //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01f3: Expected O, but got Unknown //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_0255: Unknown result type (might be due to invalid IL or missing references) //IL_025a: Expected O, but got Unknown //IL_025f: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Expected O, but got Unknown base.Awake(); uiRoot = this.GetComponent <UIRoot>(); UIVirtualScreen.InitUIRoot(uiRoot); uiCamera = uiRoot.GetComponentInChildren <Camera>(); cameras = (Camera[])new Camera[1] { uiCamera }; nguiCamera = uiCamera.GetComponent <UICamera>(); uiRootPanel = uiRoot.GetComponent <UIPanel>(); uiRootTransform = uiRoot.get_transform(); initUseMouse = nguiCamera.useMouse; initUseTouch = nguiCamera.useTouch; system = CreatePrefabUI(Resources.Load("UI/SystemUI"), null, null, true, base._transform, 0, null); system.CreateCtrlsArray(typeof(SYSTEM)); Transform ctrl = system.GetCtrl(SYSTEM.FADER); faderPanel = ctrl.get_parent().GetComponent <UIPanel>(); faderPanel.depth = 4000; Vector3 position = ctrl.get_position(); position.z = -1f; ctrl.set_position(position); Transform ctrl2 = system.GetCtrl(SYSTEM.BLOCKER); ctrl2.get_gameObject().SetActive(false); Transform ctrl3 = system.GetCtrl(SYSTEM.DIALOG_BLOCKER); dialogBlockerAlpha = ctrl3.GetComponent <UIRect>().alpha; dialogBlockerTween = TweenAlpha.Begin(ctrl3.get_gameObject(), 0.2f, dialogBlockerAlpha); dialogBlockerTween.value = 0f; dialogBlockerTween.from = 0f; dialogBlockerTween.set_enabled(false); ctrl3.get_gameObject().SetActive(false); string text = "InternalUI/UI_Common/LoadingUI"; SetLoadingUI(Resources.Load(text)); internalUI = true; GameObject val = new GameObject("ButtonEffectTop"); UIPanel uIPanel = val.AddComponent <UIPanel>(); uIPanel.depth = 10000; buttonEffectTop = val.get_transform(); buttonEffectTop.SetParent(uiRootTransform); buttonEffectTop.set_localPosition(Vector3.get_zero()); buttonEffectTop.set_localRotation(Quaternion.get_identity()); buttonEffectTop.set_localScale(Vector3.get_one()); val.set_layer(uiRoot.get_gameObject().get_layer()); GameObject val2 = new GameObject("AtlasTop"); atlasTop = val2.get_transform(); atlasTop.SetParent(buttonEffectTop); val2.SetActive(false); UIButtonEffect.CacheShaderPropertyId(); enableShadow = false; }