void Update() { if (isStart) { if (isUp) { startValue += speed * Time.deltaTime; if (startValue >= endValue) { startValue = endValue; isStart = false; tween.PlayReverse(); } } else { startValue -= speed * Time.deltaTime; if (startValue <= endValue) { startValue = endValue; isStart = false; tween.PlayReverse(); } } label.text = ((int)startValue).ToString(); } }
void Update() { if (isStart) { if (isUp) { startValue += speed * Time.deltaTime; if (startValue > endValue) { isStart = false; startValue = endValue; tween.PlayReverse(); } } else { startValue -= speed * Time.deltaTime; if (startValue < endValue) { isStart = false; startValue = endValue; tween.PlayReverse(); } } numLabel.text = (int)startValue + ""; } }
void Update() { if (isStart) { if (isUp) { startValue += (int)(speed * Time.deltaTime); if (startValue > endValue) { startValue = endValue; isStart = false; numTween.PlayReverse(); } } else { startValue -= (int)(speed * Time.deltaTime); if (startValue < endValue) { startValue = endValue; isStart = false; numTween.PlayReverse(); } } numLabel.text = startValue.ToString(); } }
public void RestartGame() { ADS.HideAd(); PanelTween_Gameplay_NonGameover.PlayReverse(); shapes_TweenPos.PlayReverse(); shapes_TweenScale.PlayReverse(); score_TweenPos.PlayReverse(); gameoverText_TweenPos.PlayReverse(); twitterBtn_TweenPos.PlayReverse(); score_TweenAlpha.PlayReverse(); highscore_TweenAlpha.PlayReverse(); PanelTween_Darklayer.PlayReverse(); PanelTween_Gameover.PlayReverse(); ClearGameoverShapeText(); ResetTimer(); currentDifficulty = 0; score = 0; UpdateScore(); StartGame(); }
// Update is called once per frame void Update() { if (isStart) { if (isUp) //增加属性 { startValue += (int)(speed * Time.deltaTime); if (startValue > endValue) { startValue = endValue; isStart = false; tween.PlayReverse(); } } else //减少属性 { startValue -= (int)(speed * Time.deltaTime); if (startValue < endValue) { startValue = endValue; isStart = false; tween.PlayReverse(); } } label.text = "战斗力 " + startValue; } }
private IEnumerator LeaveMenuAnimation(MenuUIController.MenuCloseDelegate onClose) { BackgroundTween.PlayReverse(); yield return((object)new WaitForSeconds(0.5f)); onClose?.Invoke(); Object.Destroy(base.gameObject); }
public void ExportNotificationManager(int ErrorIndex) { if (ErrorIndex == 0) { PExRes.PlayReverse(); ExportSuccess.PlayForward(); } else if (ErrorIndex == 1) { PExRes.PlayReverse(); ExportFailed.PlayForward(); } }
// Update is called once per frame void Update() { if (!isDisplay && Input.GetMouseButtonUp(0)) { if (last != null) { last.CloseDialog(); } } if (manager.getActiveToolBox == null) { if (!isDisplay) { isDisplay = true; tweenAlpha.PlayReverse(); tweenScale.PlayReverse(); } return; } var mouse = UICamera.lastEventPosition; var point = m_Panel.cachedTransform.InverseTransformPoint(m_Panel.anchorCamera.ScreenToWorldPoint(mouse)); var position = m_Panel.cachedTransform.InverseTransformPoint(icon.cachedTransform.position); //var distance = Vector2.Distance(icon.cachedTransform.localPosition,point); var distance = Vector2.Distance(position, point); if (distance < sensitive) { if (isDisplay) { isDisplay = false; tweenAlpha.PlayForward(); tweenScale.PlayForward(); } } else { if (!isDisplay) { isDisplay = true; tweenAlpha.PlayReverse(); tweenScale.PlayReverse(); } } last = manager.getActiveToolBox; }
void HideBtm() { MenuTPsB.duration = tpsDuration[1]; MenuTAsB.duration = tasDuration[1]; MenuTPsB.PlayReverse(); MenuTAsB.PlayReverse(); }
IEnumerator holdAndTweenBack() { yield return(new WaitForSeconds(stayTime)); tween.PlayReverse(); nextDisable = true; }
void AddMoney(double moneyCount) { GameObject labelObj = Instantiate(AddLabel) as GameObject; labelObj.transform.parent = this.transform.parent; labelObj.transform.localScale = Vector3.one; labelObj.transform.localEulerAngles = Vector3.zero; labelObj.GetComponent <UILabel>().bitmapFont = GameObject.FindGameObjectWithTag("SgCamera").GetComponentInChildren <Sg_ChinaStyle>().smallGameTimesLabel.bitmapFont; labelObj.GetComponent <UILabel>().text = "+" + moneyCount.ToString(); TweenPosition tp = labelObj.GetComponent <TweenPosition>(); tp.duration = 2; tp.from = new Vector3(0, -200, 0); tp.to = new Vector3(0, 100, 0); tp.enabled = true; tp.PlayForward(); TweenAlpha ta = labelObj.GetComponent <TweenAlpha>(); tp.duration = 2; ta.enabled = true; ta.PlayReverse(); }
public void Deactivate() { Activated = false; tweenScale.PlayReverse(); tweenAlpha.PlayReverse(); }
public static void FadeObject(GameObject thisObject, TypeOfAnimation animationEnum, float duration = -1f) { if (duration == -1f) { duration = _lerpDuration; } TweenAlpha fadeObject = thisObject.GetComponent <TweenAlpha>(); if (fadeObject == null) { fadeObject = thisObject.AddComponent <TweenAlpha>(); } if (fadeObject != null) { fadeObject.from = 0f; fadeObject.to = 1f; fadeObject.duration = duration; if (animationEnum == TypeOfAnimation.AnimationIn) { fadeObject.PlayForward(); } else { // NOTE: work around of what seams to be a NGUI bug that causing "cold" reverse runs to end prematurely fadeObject.tweenFactor = 1f; fadeObject.PlayReverse(); } } }
public void Hide(bool immediately) { showing = false; var speed = animationSpeed; animationSpeed = 1.0f; if (hiding && !immediately || !gameObject.activeSelf) { return; } if (hiding = !immediately) { if (m_animator) { m_animator.enabled = true; m_animator.speed = speed; m_animator.Play(UIAnimatorState.hashOut, 0, 0); m_animator.Update(0); } else { tween.enabled = true; tween.timeScale = speed; tween.PlayReverse(); } } else { OnAnimationState(false, true); } }
/// <summary> /// 显示结算面板_正常 /// </summary> public IEnumerator ShowAccountPanel_simple(float waitTime) { yield return(new WaitForSeconds(waitTime - 1)); // 显示彩金减少的效果 RandomPrizeNum._instance.m_BounsNum.m_iNum -= m_lBounsNum; // 每次执行完,缓存的彩金都需要清空 m_lBounsNum = 0; yield return(new WaitForSeconds(1)); TweenAlpha temp_ta = m_Account_simple.m_gAccountPanel.GetComponent <TweenAlpha>(); temp_ta.PlayForward(); // temp_ta.from = 0; // temp_ta.to = 1; // temp_ta.enabled = true; // temp_ta.ResetToBeginning(); yield return(new WaitForSeconds(3f)); temp_ta.PlayReverse(); // temp_ta.from = 1; // temp_ta.to = 0; // temp_ta.enabled = true; // temp_ta.ResetToBeginning(); }
/*void Update() * { * if (Input.GetKeyUp(KeyCode.A)) * { * StartCoroutine("Play"); * } * }*/ IEnumerator Play() { //yield return new WaitForEndOfFrame(); FingerMove.PlayForward(); FingerAlpha.PlayForward(); EventDelegate del_2 = new EventDelegate(() => { FingerMove.PlayReverse(); FingerAlpha.PlayReverse(); }); EventDelegate del_1 = new EventDelegate(() => { ArrowsMove.PlayForward(); ArrowsMove.SetOnFinished(del_2); }); FingerMove.SetOnFinished(del_1); yield return(new WaitForSeconds(2.0f)); ArrowsMove.ResetToBeginning(); //FingerMove.ResetToBeginning(); //FingerAlpha.ResetToBeginning(); FingerMove.RemoveOnFinished(del_1); ArrowsMove.RemoveOnFinished(del_2); }
public void StartInvisible(Action onFinishedDisplayAnimation) { this.tweenFinishedAction = delegate() { if (onFinishedDisplayAnimation != null) { onFinishedDisplayAnimation(); } Vector3 localEulerAngles = this.transform.localEulerAngles; localEulerAngles.z = 0f; this.transform.localEulerAngles = localEulerAngles; }; TweenScale component = this.frame.GetComponent <TweenScale>(); if (component.enabled) { component.enabled = false; TweenAlpha component2 = this.frame.GetComponent <TweenAlpha>(); component2.PlayReverse(); } TweenPosition component3 = this.arrow.GetComponent <TweenPosition>(); if (component3.enabled) { component3.enabled = false; TweenAlpha component4 = this.arrow.GetComponent <TweenAlpha>(); component4.PlayReverse(); } }
public void TweenAlpha(float duration, bool play) { var sprites = GetComponentsInChildren <SpriteRenderer>(true); foreach (var sprite in sprites) { TweenAlpha tween = sprite.gameObject.GetComponent <TweenAlpha>(); if (tween == null && play) { tween = sprite.gameObject.AddComponent <TweenAlpha>(); tween.from = 0.3f; tween.to = 1; tween.style = UITweener.Style.PingPong; } if (tween != null) { tween.enabled = play; } if (play) { tween.duration = duration; tween.PlayReverse(); } if (!play) { sprite.color = new Color(sprite.color.r, sprite.color.g, sprite.color.b, 1); } } }
/// <summary> /// Disable the bonus multiplier banner /// </summary> public void DisableBanner() { beam.SetActive(false); banner.SetActive(false); tweenBackgroundAlpha.PlayReverse(); sparkles.SetActive(true); }
void AddMoney(double moneyCount) { GameObject labelObj = Instantiate(addMoneyLabel) as GameObject; labelObj.transform.parent = curCoffin.transform; labelObj.transform.localScale = Vector3.one; labelObj.transform.localEulerAngles = Vector3.zero; labelObj.GetComponent <UILabel>().bitmapFont = smallGameTimesLabel.bitmapFont; labelObj.GetComponent <UILabel>().text = "+" + moneyCount.ToString(); TweenPosition tp = labelObj.GetComponent <TweenPosition>(); tp.duration = 2; tp.from = new Vector3(100, 0, 0); tp.to = new Vector3(100, 150, 0); tp.enabled = true; tp.PlayForward(); TweenAlpha ta = labelObj.GetComponent <TweenAlpha>(); tp.duration = 2; ta.enabled = true; ta.PlayReverse(); }
public IEnumerator Spin() { titleAnimator.PlayForward(); descriptionAnimator.PlayForward(); startTime = Time.time; while (startTime + waitTime > Time.time) { yield return(new WaitForEndOfFrame()); } descriptionAnimator.PlayReverse(); StartCoroutine(PF_GamePlay.Wait(.55f, () => { titleAnimator.PlayReverse(); PF_GamePlay.OutroPane(gameObject, .5f); if (activeState == DisplayStates.PlayerDied) { ContinueToGameOver(); } else if (PF_GamePlay.UseRaidMode) { GameplayController.RaiseGameplayEvent(GlobalStrings.QUEST_COMPLETE_EVENT, PF_GamePlay.GameplayEventTypes.OutroQuest); } else { StartQuest(); } })); }
public static void SetActiveAndAlphaFade(GameObject go, bool is_active) { bool activeSelf = go.get_activeSelf(); go.SetActive(true); TweenAlpha component = go.GetComponent <TweenAlpha>(); if (component == null) { go.SetActive(false); } else if (is_active) { if (!activeSelf) { component.value = 0f; } component.SetOnFinished((EventDelegate.Callback)null); component.PlayForward(); } else if (activeSelf && component.value > 0f) { component.SetOnFinished(delegate { go.SetActive(false); }); component.PlayReverse(); } else { component.value = 0f; go.SetActive(false); } }
void FadeOutOrFadeOutGraduallyShow() { if (excuteTimes >= times) { CancelInvoke("FadeOutOrFadeOutGraduallyShow"); } excuteTimes++; foreach (Transform item in transforms) { UISprite uISprite = item.GetComponent <UISprite>(); if (uISprite == null) { uISprite = item.gameObject.AddComponent <UISprite>(); } TweenAlpha tweenAlpha = uISprite.GetComponent <TweenAlpha>(); if (tweenAlpha == null) { tweenAlpha = uISprite.gameObject.AddComponent <TweenAlpha>(); } tweenAlpha.delay = delayTime; tweenAlpha.duration = internalTime; tweenAlpha.from = 1; tweenAlpha.to = 0; tweenAlpha.PlayForward(); tweenAlpha.AddOnFinished(() => { tweenAlpha.PlayReverse(); }); } }
public void Unhide() { tweenAlpha.PlayReverse(); IsHiding = false; SwapLayerTo("Player Foreground"); Physics2D.IgnoreLayerCollision(9, 10, false); }
public void FadeInOutGameObjects(GameObject fadeInThisObject, GameObject fadeOutThisObject) { TweenAlpha fadeInComponenet = null; if (null == (fadeInComponenet = fadeInThisObject.GetComponent <TweenAlpha>())) { fadeInComponenet = fadeInThisObject.AddComponent <TweenAlpha>(); } fadeInComponenet.from = 0f; fadeInComponenet.to = 1f; fadeInComponenet.duration = 0.25f; fadeInComponenet.PlayForward(); TweenAlpha fadeOutComponenet = null; if (null == (fadeOutComponenet = fadeOutThisObject.GetComponent <TweenAlpha>())) { fadeOutComponenet = fadeOutThisObject.AddComponent <TweenAlpha>(); } fadeOutComponenet.from = 0f; fadeOutComponenet.to = 1f; fadeOutComponenet.duration = 0.25f; fadeOutComponenet.PlayReverse(); }
private IEnumerator Show_coroutine(System.Action onShowMaskTransitionComplete, bool autoPlayHideMaskTranstion) { yield return(null); // must wait one frame before playing tween, cause toggling the gameObject from un-active to active breaks the tween during the first frame InputBlockerManager.Instance.Block(InputBlockReason.SCREEN_TRANSITION_MASK, 1000); TweenAlpha.PlayForward(); while (TweenAlpha.enabled) { yield return(null); } if (onShowMaskTransitionComplete != null) { onShowMaskTransitionComplete(); } hideFlag = autoPlayHideMaskTranstion; while (!hideFlag) { yield return(null); } TweenAlpha.PlayReverse(); while (TweenAlpha.enabled) { yield return(null); } mDMono.gameObject.SetActive(false); InputBlockerManager.Instance.UnBlock(InputBlockReason.SCREEN_TRANSITION_MASK); }
public void AddMoney(double moneyCount) { GameObject labelObj = Instantiate(labelPrefabs) as GameObject; labelObj.transform.parent = transform; labelObj.transform.localScale = Vector3.one; labelObj.transform.localEulerAngles = Vector3.zero; labelObj.GetComponent <UILabel>().bitmapFont = GameObject.FindGameObjectWithTag("SgCamera").GetComponentInChildren <Sg_Pirate>().smallGameTimesLabel.bitmapFont; labelObj.GetComponent <UILabel>().text = "+" + moneyCount.ToString(); TweenPosition tp = labelObj.GetComponent <TweenPosition>(); tp.duration = 2; tp.from = new Vector3(-73, 120, 0); tp.to = new Vector3(-73, 175, 0); tp.enabled = true; tp.PlayForward(); TweenAlpha ta = labelObj.GetComponent <TweenAlpha>(); tp.duration = 2; ta.enabled = true; ta.PlayReverse(); audio.PlayOneShot(audioReward); }
void AddMoney(double moneyCount) { GameObject labelObj = Instantiate(addMoneyLabel) as GameObject; labelObj.transform.parent = this.transform.parent; labelObj.transform.localScale = 1.5f * Vector3.one; labelObj.transform.localEulerAngles = Vector3.zero; labelObj.GetComponent <UILabel>().text = "+" + moneyCount.ToString(); TweenPosition tp = labelObj.GetComponent <TweenPosition>(); tp.duration = 2; tp.from = transform.localPosition; tp.to = transform.localPosition + new Vector3(0, 150, 0); tp.enabled = true; tp.PlayForward(); TweenAlpha ta = labelObj.GetComponent <TweenAlpha>(); tp.duration = 2; ta.enabled = true; ta.PlayReverse(); }
private IEnumerator LeaveWindow(bool affirmative) { this.ButtonYes.enabled = false; this.ButtonNo.enabled = false; TweenAlpha a = this.DialogPanel.GetComponent <TweenAlpha>(); LeanTween.cancel(base.gameObject); LeanTween.value(base.gameObject, delegate(float f) { this.TextMaterial.SetColor("_FaceColor", new Color(0f, 0f, 0f, f)); }, 1f, 0f, 0.3f); a.PlayReverse(); if (!affirmative && this.noCallback != null) { this.noCallback(); } yield return(new WaitForSeconds(0.5f)); GameSystem.Instance.PopStateStack(); if (affirmative && this.yesCallback != null) { this.yesCallback(); } UnityEngine.Object.Destroy(base.gameObject); yield break; }
//返回按钮点击事件 public void Return() { if (!isOpenSelect) { PlayerPrefs.SetInt("City", 0); Application.LoadLevel("ClothesSence"); } else { isOpenSelect = false; SelectBG.PlayReverse(); LevelManager.Instance.SetCityPicture(); Title1.SetActive(true); Title2.SetActive(false); } }