// Use this for initialization void Start() { ColourPool = new List <Color>(); TexturePool = new List <Material>(); Material[] tempTextures = { Resources.Load <Material>("Herb_Mat"), Resources.Load <Material>("Mushroom_Mat"), Resources.Load <Material>("Ore_Mat"), Resources.Load <Material>("Root_Mat") }; tempTextures[0].name = "Herb"; tempTextures[1].name = "Mushroom"; tempTextures[2].name = "Ore"; tempTextures[3].name = "Root"; Textures = tempTextures; initializeColourPool(); CatAnimator = GameObject.Find("Cat_Model").GetComponent <Animator>(); clickedCards = new List <CardBehaviour>(); tutorialPotionsController = GameObject.Find("TutorialPotionController").GetComponent <TutorialPotionsController>(); turnTick = GameObject.Find("Turn-Ticker").GetComponent <TurnTick>(); StartCoroutine(setStartCardMaterial()); }
void Start() { //Potion_controls = GameObject.Find("PotionController").GetComponent<PotionController>(); Tut_Potion_controls = GameObject.Find("TutorialPotionController").GetComponent <TutorialPotionsController>(); turnTick = GameObject.Find("Turn-Ticker").GetComponent <TurnTick>(); }