public void SetupGameplay() { m_referenceImage = m_gameplay.ReferenceImage; var initialColor = m_referenceImage.Colors[0]; var imageProgress = m_gameplay.ImageProgress; m_boardInputController.BoardTileTapped += HandleBoardTileTapped; m_hud.Init(m_referenceImage.Colors); m_hud.SetPaleteButtonColor(initialColor); m_hud.PreviewPressed += HandlePreviewPressed; m_hud.PreviewReleased += HandlePreviewReleased; m_hud.PaletteClicked += HandlePaletteClicked; m_hud.PauseClicked += HandlePauseClicked; m_hud.CheatFillColorsClicked += HandleCheatFillColorsClicked; m_board.PreviewEnded += HandleBoardPreviewEnded; m_board.SetReferenceImage(m_referenceImage.Texture); m_board.SetSize(imageProgress.Width, imageProgress.Height); m_board.SetTiles(m_gameplay.ImageProgress.GetTiles()); m_board.HidePreview(); m_hud.m_palette.ColorClicked += HandleColorClicked; m_hud.m_palette.SetActiveColor(initialColor); m_hud.m_tileProgress.SetMax(m_gameplay.ImageProgress.TotalTiles); m_hud.m_tileProgress.SetCurrent(m_gameplay.ImageProgress.RevealedTiles); m_hud.m_cheatRevealImage.gameObject.SetActive(GameSettings.DevBuild); m_hud.m_palette.PaletteShown += PaletteShown; m_hud.m_palette.PaletteClosed += PaletteClosed; m_pauseView.ResumeClicked += HandlePauseViewResumeClicked; m_pauseView.BackToMenuClicked += HandlePauseViewBackToMenuClicked; m_pauseView.OptionsClicked += HandlePauseViewOptionsClicked; m_pauseView.Hide(); m_summaryView.BackToMenuClicked += HandleBackToMenuClicked; m_summaryView.Hide(); m_summaryController = new SummaryController(m_board, m_summaryView, m_gameplay, m_boardInputController); m_bonusController = new BonusController(); m_bonusController.Init(m_gameplay, m_bonusView, m_hud); m_tutorialView.Hide(); if (m_gameplay.IsTutorialImage) { m_tutorial = new TutorialController(); m_tutorial.Init(m_tutorialView, this); } var imageViewData = LevelsScene.CreateImageViewData(m_referenceImage, m_gameplay.BundleId); m_boardInputController.PauseInput(); m_board.SetScale(Vector2.zero, m_board.MinScale); m_board.SetLocalPosition(Vector2.zero); m_levelIntroView.Finished += HandleLevelIntroViewFinished; m_levelIntroView.Show(imageViewData); }
private void Awake() { if (!Instance) { Instance = this; } DickType dickType = (DickType)PlayerPrefs.GetInt("racistDifficulty", 0); DickInfo info = dickSettings[dickType]; skinColor = dickMaterials[info.material_ind]; dickRadius = info.thickness; if (PlayerPrefs.GetInt("tutorial", 0) == 0) { tutorialController.Init(); } }
private IEnumerator LoadAsync() { yield return(LoadScene()); LoadMenu(); AssignMenu(); musicSystem.Init(); chordProgressGrid = Instantiate(chordProgressGridPrefab); chordEditorController.Init(chordLibraryUiPrefab, chordEditorPrefab, musicSystem); tutorialController.Init(); AssignControlPanelControls(); AssignMusicSystemControls(); chordEditorController.PointerPosChanged.AddListener(pos => musicSystem.StartBlock = pos); }
private IEnumerator LoadAsync() { yield return(LoadScene()); LoadMenu(); AssignMenu(); musicSystem.Init(); ghostPlayMusicSystem.Init(); extendedControlPanel = Instantiate(extendedControlPanelPrefab); noteEditorController.Init(); AssignControlPanelControls(); AssignMusicSystemControls(); noteEditorController.PointerPosChanged.AddListener(pos => musicSystem.StartBlock = pos); tutorialController.Init(); }
private IEnumerator GameInit() { chartEle = SetChartDifficlty(StaticValue.difficulty); gaugeRule = (int)StaticValue.gaugeRule; noteSpeed = StaticValue.noteSpeed; judgeStyle = StaticValue.judgeStyle; System.Array.Resize(ref uiData.judgeCount, timingRange[(int)judgeStyle].judges.Length); ChartStruct chart = musicStruct.charts[chartEle]; timeController.Init(chart); tutorialController.Init(isTutorial); // 各コントローラーの初期化処理を非同期で行う yield return(StartCoroutine(notesController.GenerateNotes(gaugeStructs.gaugeRules[gaugeRule], chart, laneObjs))); yield return(StartCoroutine(measureController.Init(chart, laneObjsParent))); yield return(StartCoroutine(inputController.Init(laneObjs.Length))); yield return(StartCoroutine(starCountroller.Init())); yield return(StartCoroutine(particleController.Init())); yield return(StartCoroutine(LoadAudioData(musicStruct.musicFileName, loadName))); RenderSettings.skybox = backGroundData.backGroundMaterials[(int)musicStruct.backGroundType]; notesController.UpdateManage(noteSpeed); measureController.MoveMeasure(noteSpeed, chart); // ScoreCountの計算 uiData.maxScoreCount = notesController.totalCombo * timingRange[(int)judgeStyle].judges[(int)JudgeType.Just].scoreCount; uiData.totalGaugeCount = notesController.totalGaugeCount; uiData.noteSpeed = noteSpeed; uiData.bpm = chart.bpm; uiData.gaugePer = gaugeStructs.gaugeRules[gaugeRule].startPar; growAnim.SetFloat("Speed", chart.bpm / 120); musicSource.volume = musicStruct.musicVolume; uiCountroller.Init( uiData: uiData, gaugeRule: gaugeStructs.gaugeRules[gaugeRule], trackCount: StaticValue.trackCount, musicName: musicStruct.musicName, artistName: musicStruct.composer, difficulty: chart.difficulty, level: chart.level, timeLength: Clac.TimeByTimingCount( count: chart.chartLength, oneBeatCount: Clac.OneBeatCount(chart.beat, chart.beatParam), musicOffset: chart.musicOffset, bpm: chart.bpm, tempoChanger: chart.tempoChangers), isDemo: isDemoPlay, isTutorial: isTutorial ); yield return(null); System.GC.Collect(); yield return(null); isInitFinish = true; cookpitUIAnim.SetBool("Show", true); if (isDemoPlay || isTutorial) { // デモプレイ、チュートリアルはすぐに始める cookpitUIAnim.SetTrigger("NonAnim"); isStarting = true; } else { keyInfoAnim.SetBool("KeyShow", true); yield return(new WaitForSeconds(1.0f)); } }