public void DisplayNextSentence() { if (dialogueQueue.Count == 0) { return; } if (!firstDialogue) { soundEffects.PlayClicked(); } // Debug.Log(dialogueQueue.Count); if (tutController != null) { tutController.CurrentDialogue(dialogueQueue.Count); } firstDialogue = false; string nextSentence = dialogueQueue.Dequeue(); StopAllCoroutines(); StartCoroutine(TypeDialogue(nextSentence)); if (dialogueQueue.Count == 0) { EndDialogue(); return; } }