void Start() { lookAt = GetComponent <TurretLookAt>(); idle = GetComponent <TurretIdle>(); attack = GetComponent <TurretAttack>(); pulse = GetComponent <TurretPulse>(); death = GetComponent <TurretDeath>(); }
void Start() { deathScript = GetComponent <TurretDeath>(); }
void Start() { deathScript = GetComponent<TurretDeath>(); }