// Start is called before the first frame update void Start() { guessListIndex = new List <int>(); sm = GetComponent <ScoreManagerOnline>(); tm = GetComponent <TurnManagerOnline>(); md = GameObject.Find("ModeData").GetComponent <ModeData>(); }
void get() { gameManager = GameObject.Find("GameManager"); draw = gameManager.GetComponent <DrawOnline>(); turnManager = gameManager.GetComponent <TurnManagerOnline>(); turnPlayer = turnManager.turnPlayer; drawnPlayer = turnManager.drawnPlayer; preDrawnPlayer = turnManager.preDrawnPlayer; drawnCard = turnManager.drawnCard; hand = GameObject.Find("Hand"); //Handのクラスを取得 hands = hand.GetComponent <HandsOnline>(); cardModel = GetComponent <CardModel>(); cardIndex = cardModel.cardIndex; //カードモデルからcardIndexを取得 }
private void get() { //card = GameObject.Find("Card"); turnManager = GetComponent <TurnManagerOnline>(); record = GetComponent <RecordOnline>(); turn = turnManager.turn; tP = turnManager.turnPlayer; dP = turnManager.drawnPlayer; hand = GameObject.Find("Hand"); //Handのクラスを取得 hands = hand.GetComponent <HandsOnline>(); for (int i = 0; i < numOfComs; i++) { coms[numOfPlayer + i] = GameObject.Find("Com" + (numOfPlayer + i)).GetComponent <ComputerOnline>(); //Debug.Log("Com" + (i + 1)); } }
private void get() { //card = GameObject.Find("Card"); turnManager = GetComponent <TurnManagerOnline>(); record = GetComponent <RecordOnline>(); turn = turnManager.turn; tP = turnManager.turnPlayer; dP = turnManager.drawnPlayer; hand = GameObject.Find("Hand"); //Handのクラスを取得 hands = hand.GetComponent <HandsOnline>(); md = GameObject.Find("ModeData").GetComponent <ModeData>(); zizikaku = GetComponent <ZiziKakuOnline>(); for (int i = 0; i < 4; i++) { coms[i] = GameObject.Find("Com" + (i)).GetComponent <ComputerVer2Online>(); //Debug.Log("Com" + (i + 1)); } }
// Start is called before the first frame update void Start() { // playernum //playernum = 0; md = GameObject.Find("ModeData").GetComponent <ModeData>(); tmo = GameObject.Find("GameManager").GetComponent <TurnManagerOnline>(); playernum = md.player; nextplayernum = (playernum + 1) % 4; nextnextplayernum = (playernum + 2) % 4; nextnextnextplayernum = (playernum + 3) % 4; text0 = GameObject.Find("yourPlayerNum").GetComponent <Text>(); text1 = GameObject.Find("nextPlayerNum").GetComponent <Text>(); text2 = GameObject.Find("nextnextPlayerNum").GetComponent <Text>(); text3 = GameObject.Find("nextnextnextPlayerNum").GetComponent <Text>(); playerFontSize = 50; /* * text0.text = "Player" + playernum.ToString(); * text1.text = "Player" + nextplayernum.ToString(); * text2.text = "Player" + nextnextplayernum.ToString(); * text3.text = "Player" + nextnextnextplayernum.ToString(); */ }
// Start is called before the first frame update void Start() { tmo = GameObject.Find("GameManager").GetComponent <TurnManagerOnline>(); md = GameObject.Find("ModeData").GetComponent <ModeData>(); }