Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     guessListIndex = new List <int>();
     sm             = GetComponent <ScoreManagerOnline>();
     tm             = GetComponent <TurnManagerOnline>();
     md             = GameObject.Find("ModeData").GetComponent <ModeData>();
 }
Beispiel #2
0
 void get()
 {
     gameManager    = GameObject.Find("GameManager");
     draw           = gameManager.GetComponent <DrawOnline>();
     turnManager    = gameManager.GetComponent <TurnManagerOnline>();
     turnPlayer     = turnManager.turnPlayer;
     drawnPlayer    = turnManager.drawnPlayer;
     preDrawnPlayer = turnManager.preDrawnPlayer;
     drawnCard      = turnManager.drawnCard;
     hand           = GameObject.Find("Hand"); //Handのクラスを取得
     hands          = hand.GetComponent <HandsOnline>();
     cardModel      = GetComponent <CardModel>();
     cardIndex      = cardModel.cardIndex; //カードモデルからcardIndexを取得
 }
Beispiel #3
0
 private void get()
 {
     //card = GameObject.Find("Card");
     turnManager = GetComponent <TurnManagerOnline>();
     record      = GetComponent <RecordOnline>();
     turn        = turnManager.turn;
     tP          = turnManager.turnPlayer;
     dP          = turnManager.drawnPlayer;
     hand        = GameObject.Find("Hand"); //Handのクラスを取得
     hands       = hand.GetComponent <HandsOnline>();
     for (int i = 0; i < numOfComs; i++)
     {
         coms[numOfPlayer + i] = GameObject.Find("Com" + (numOfPlayer + i)).GetComponent <ComputerOnline>();
         //Debug.Log("Com" + (i + 1));
     }
 }
Beispiel #4
0
 private void get()
 {
     //card = GameObject.Find("Card");
     turnManager = GetComponent <TurnManagerOnline>();
     record      = GetComponent <RecordOnline>();
     turn        = turnManager.turn;
     tP          = turnManager.turnPlayer;
     dP          = turnManager.drawnPlayer;
     hand        = GameObject.Find("Hand"); //Handのクラスを取得
     hands       = hand.GetComponent <HandsOnline>();
     md          = GameObject.Find("ModeData").GetComponent <ModeData>();
     zizikaku    = GetComponent <ZiziKakuOnline>();
     for (int i = 0; i < 4; i++)
     {
         coms[i] = GameObject.Find("Com" + (i)).GetComponent <ComputerVer2Online>();
         //Debug.Log("Com" + (i + 1));
     }
 }
Beispiel #5
0
    // Start is called before the first frame update
    void Start()
    {
        // playernum
        //playernum = 0;
        md                    = GameObject.Find("ModeData").GetComponent <ModeData>();
        tmo                   = GameObject.Find("GameManager").GetComponent <TurnManagerOnline>();
        playernum             = md.player;
        nextplayernum         = (playernum + 1) % 4;
        nextnextplayernum     = (playernum + 2) % 4;
        nextnextnextplayernum = (playernum + 3) % 4;
        text0                 = GameObject.Find("yourPlayerNum").GetComponent <Text>();
        text1                 = GameObject.Find("nextPlayerNum").GetComponent <Text>();
        text2                 = GameObject.Find("nextnextPlayerNum").GetComponent <Text>();
        text3                 = GameObject.Find("nextnextnextPlayerNum").GetComponent <Text>();
        playerFontSize        = 50;

        /*
         * text0.text = "Player" + playernum.ToString();
         * text1.text = "Player" + nextplayernum.ToString();
         * text2.text = "Player" + nextnextplayernum.ToString();
         * text3.text = "Player" + nextnextnextplayernum.ToString();
         */
    }
Beispiel #6
0
 // Start is called before the first frame update
 void Start()
 {
     tmo = GameObject.Find("GameManager").GetComponent <TurnManagerOnline>();
     md  = GameObject.Find("ModeData").GetComponent <ModeData>();
 }