private void gameLogic_TurnChanged(TurnEventsArgs i_TurnEventArgs) { m_GameForm.ChangeTurn( i_TurnEventArgs.RegularCheckersMen, i_TurnEventArgs.KingCheckersMen, i_TurnEventArgs.PlayerTurnComputer); }
private void onTurnChanged(TurnEventsArgs i_TurnEventArgs) { if (TurnChanged != null) { TurnChanged.Invoke(i_TurnEventArgs); } }