public override void OnInspectorGUI() { DrawDefaultInspector(); Turf targetScript = (Turf)target; if (GUILayout.Button("build_upper_turf")) { targetScript.BuildUpper(); } if (GUILayout.Button("build_lower_turf")) { targetScript.BuildLower(); } if (GUILayout.Button("build_turf")) { targetScript.BuildTurf(); } if (GUILayout.Button("update_turf")) { targetScript.UpdateTurf(); } if (GUILayout.Button("update_neighbour_turf")) { targetScript.UpdateNeighbourTurf(); } }