public override void OnExit(CharacterPawn pawn, TriggerMono mono) { BlockerMono blocker = mono as BlockerMono; if (pawn != null && pawn.controller != null && pawn.PawnCollider != null && blocker != null && blocker.blockerCollider != null) { Physics.IgnoreCollision(pawn.PawnCollider, blocker.blockerCollider, false); } }
public virtual void OnExit(CharacterPawn pawn, TriggerMono mono) { }