コード例 #1
0
        public override void OnExit(CharacterPawn pawn, TriggerMono mono)
        {
            BlockerMono blocker = mono as BlockerMono;

            if (pawn != null && pawn.controller != null && pawn.PawnCollider != null && blocker != null && blocker.blockerCollider != null)
            {
                Physics.IgnoreCollision(pawn.PawnCollider, blocker.blockerCollider, false);
            }
        }
コード例 #2
0
 public virtual void OnExit(CharacterPawn pawn, TriggerMono mono)
 {
 }