예제 #1
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 private bool delegate_GetSBoolean(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     return(_m.func_GetSBoolean(e, arg, (string)e.getObj(func.args[0], arg)));
 }
예제 #2
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 private object delegate_AddDirFloat(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     return(_m.func_AddDirFloat((SceneTriggerExecutor)e, arg, (DirData)e.getObj(func.args[0], arg), e.getFloat(func.args[1], arg)));
 }
예제 #3
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 private void delegate_MoveToUnit(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     _m.func_MoveToUnit((SceneTriggerExecutor)e, arg, (Unit)e.getObj(func.args[0], arg), (Unit)e.getObj(func.args[1], arg), e.getFloat(func.args[2], arg));
 }
예제 #4
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 private object delegate_AsUnit(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     return(_m.func_AsUnit((SceneTriggerExecutor)e, arg, e.getObj(func.args[0], arg)));
 }
예제 #5
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 private object delegate_AddPos(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     return(_m.func_AddPos((SceneTriggerExecutor)e, arg, (PosData)e.getObj(func.args[0], arg), (PosData)e.getObj(func.args[1], arg)));
 }
예제 #6
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 private void delegate_SetLocalVar(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     _m.func_SetLocalVar(e, arg, (string)e.getObj(func.args[0], arg), e.getObj(func.args[1], arg));
 }
예제 #7
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 private bool delegate_IsPosEnabled(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     return(_m.func_IsPosEnabled((SceneTriggerExecutor)e, arg, (Unit)e.getObj(func.args[0], arg), (PosData)e.getObj(func.args[1], arg)));
 }
예제 #8
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 private bool delegate_ListRemoveObj(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     return(_m.func_ListRemoveObj(e, arg, (SList <object>)e.getObj(func.args[0], arg), e.getObj(func.args[1], arg)));
 }
예제 #9
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 private int delegate_ListIndexOf(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     return(_m.func_ListIndexOf(e, arg, (SList <object>)e.getObj(func.args[0], arg), e.getObj(func.args[1], arg)));
 }
예제 #10
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 private string delegate_GetLocalString(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     return(_m.func_GetLocalString(e, arg, (string)e.getObj(func.args[0], arg)));
 }
예제 #11
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 private void delegate_ListRemove(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     _m.func_ListRemove(e, arg, (SList <object>)e.getObj(func.args[0], arg), e.getInt(func.args[1], arg));
 }
예제 #12
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 private string delegate_ConvertBool2Str(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     return(_m.func_ConvertBool2Str(e, arg, (bool)e.getObj(func.args[0], arg)));
 }
예제 #13
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 private string delegate_AddStr(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     return(_m.func_AddStr(e, arg, (string)e.getObj(func.args[0], arg), (string)e.getObj(func.args[1], arg)));
 }
예제 #14
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 private float delegate_GetSFloat(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     return(_m.func_GetSFloat(e, arg, (string)e.getObj(func.args[0], arg)));
 }
예제 #15
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 private void delegate_ForLoop(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     _m.func_ForLoop(e, arg, e.getInt(func.args[0], arg), e.getObj(func.args[1], arg));
 }
예제 #16
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 private void delegate_ForeachList(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     _m.func_ForeachList(e, arg, (SList <object>)e.getObj(func.args[0], arg), e.getObj(func.args[1], arg));
 }
예제 #17
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 private void delegate_RemoveSVar(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     _m.func_RemoveSVar(e, arg, (string)e.getObj(func.args[0], arg));
 }
예제 #18
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 private void delegate_MapPut(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     _m.func_MapPut(e, arg, (SMap <object, object>)e.getObj(func.args[0], arg), e.getObj(func.args[1], arg), e.getObj(func.args[2], arg));
 }
예제 #19
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 private bool delegate_UnitIsAlive(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     return(_m.func_UnitIsAlive((SceneTriggerExecutor)e, arg, (Unit)e.getObj(func.args[0], arg)));
 }
예제 #20
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 private bool delegate_MapContains(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     return(_m.func_MapContains(e, arg, (SMap <object, object>)e.getObj(func.args[0], arg), e.getObj(func.args[1], arg)));
 }
예제 #21
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 private float delegate_PosDistance(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     return(_m.func_PosDistance((SceneTriggerExecutor)e, arg, (PosData)e.getObj(func.args[0], arg), (PosData)e.getObj(func.args[1], arg)));
 }
예제 #22
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 private int delegate_GetSetSize(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     return(_m.func_GetSetSize(e, arg, (SSet <object>)e.getObj(func.args[0], arg)));
 }
예제 #23
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 private object delegate_CreateAddPuppet(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     return(_m.func_CreateAddPuppet((SceneTriggerExecutor)e, arg, e.getInt(func.args[0], arg), e.getInt(func.args[1], arg), (PosData)e.getObj(func.args[2], arg), (Unit)e.getObj(func.args[3], arg), e.getInt(func.args[4], arg)));
 }
예제 #24
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 private void delegate_SetClear(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     _m.func_SetClear(e, arg, (SSet <object>)e.getObj(func.args[0], arg));
 }
예제 #25
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 private object delegate_GetUnitDir(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     return(_m.func_GetUnitDir((SceneTriggerExecutor)e, arg, (Unit)e.getObj(func.args[0], arg)));
 }
예제 #26
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 private bool delegate_SetIsEmpty(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     return(_m.func_SetIsEmpty(e, arg, (SSet <object>)e.getObj(func.args[0], arg)));
 }
예제 #27
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 private void delegate_RemoveUnit(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     _m.func_RemoveUnit((SceneTriggerExecutor)e, arg, (Unit)e.getObj(func.args[0], arg));
 }
예제 #28
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 private void delegate_WaitUtil(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     _m.func_WaitUtil(e, arg, (bool)e.getObj(func.args[0], arg), e.getInt(func.args[1], arg));
 }
예제 #29
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 private void delegate_UnitAddHpPercent(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     _m.func_UnitAddHpPercent((SceneTriggerExecutor)e, arg, (Unit)e.getObj(func.args[0], arg), e.getInt(func.args[1], arg));
 }
예제 #30
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 private bool delegate_NotNull(TriggerExecutor e, TriggerFuncData func, TriggerArg arg)
 {
     return(_m.func_NotNull(e, arg, e.getObj(func.args[0], arg)));
 }