private void Start() { if (loadLastCheckpoint == null) { loadLastCheckpoint = new Trigger(); } loadLastCheckpoint.AddTriggerListener(OnLoadLastCheckpoint); }
private void OnEnable() { if (enterRoom == null) { enterRoom = new Trigger(); } enterRoom.AddTriggerListener(OnEnterRoom); }
private void OnEnable() { if (AttachedRigidbody.simulated == false) { enabled = false; } run.AddTriggerListener(Run); stop.AddTriggerListener(Stop); running.AddValueListener <bool>(OnSetRunning); }
private void OnHide(bool hide) { if (hide) { stopHiding.AddTriggerListener(OnStopHiding, false); } else { stopHiding.RemoveTriggerListener(OnStopHiding); } if (AttachedBody != null) { AttachedBody.Visible = !hide; if (AttachedBody is PhysicalBody) { PhysicalBody physical = AttachedBody as PhysicalBody; physical.Simulate = !hide; physical.Move = !hide; } } }
protected override void Start() { base.Start(); eject.AddTriggerListener(Eject); }
private void OnEnable() { play.AddTriggerListener(OnPlay); stop.AddTriggerListener(OnStop); playing.AddValueListener <bool>(OnSetPlaying); }
private void OnEnable() { tryJump.AddTriggerListener(OnTryJump); jump.AddTriggerListener(OnJump); }
private void OnEnable() { play.AddTriggerListener(OnPlay); }
private void OnEnable() { spawnUnit.AddTriggerListener(OnSpawnUnit); currentSpawnCoroutine = StartCoroutine(SpawnCoroutine()); }
private void OnEnable() { isHidingABody.AddValueListener <bool>(OnHiding); pushOut.AddTriggerListener(OnPushOut); }
private void OnEnable() { grabTarget.AddTriggerListener(OnGrabTarget); }