public override bool Trigger(object sender, object arg) { if (!this.CanTrigger) { return(false); } var targ = this.ResolveTargetAnimator(arg); if (targ == null) { return(false); } var anim = this.TryPlay(targ); if (anim.IsNullOrDestroyed()) { if (_triggerCompleteIfNoAnim) { this.Invoke(() => { _onAnimComplete.ActivateTrigger(this, arg); }, 0f); } return(false); } if (_onAnimComplete.Count > 0) { AnimUtil.TrySchedule(anim, (a) => { _onAnimComplete.ActivateTrigger(this, arg); }); } return(false); }
public void SignalBlip(IAspect aspect) { if (_onHeardSound.Count > 0) { _onHeardSound.ActivateTrigger(this, aspect); } if (_signalEntity && !object.ReferenceEquals(_entity, null)) { Messaging.Broadcast <IAudibleResponder>(_entity.gameObject, (o) => o.OnSound(aspect, false)); } else { Messaging.Execute <IAudibleResponder>(this.gameObject, (o) => o.OnSound(aspect, false)); } }
protected GameObject Spawn(GameObject prefab, System.Action <GameObject> initializeProperties = null) { if (!this.enabled) { return(null); } if (prefab == null) { return(null); } Transform par = (_spawnAsChild) ? this.transform : null; var pos = this.transform.position; var rot = this.transform.rotation; var spawnedObject = _spawnMechanism.Spawn(prefab, pos, rot, par, initializeProperties); if (spawnedObject == null) { return(null); } if (_onSpawnedObject != null && _onSpawnedObject.Count > 0) { _onSpawnedObject.ActivateTrigger(this, spawnedObject); } return(spawnedObject); }
public GameObject Spawn() { if (!this.enabled) { return(null); } if (_spawnedAttachment != null) { this.Despawn(); } int index = SpawnPointHelper.SelectFromMultiple(this, this.PrefabCount); if (index < 0 || index >= this.PrefabCount) { return(null); } var prefab = _prefabs[index]; _spawnedAttachment = _spawnMechanism.Spawn(prefab, this.transform.position, this.transform.rotation, this.transform); if (_onSpawnedObject != null && _onSpawnedObject.Count > 0) { _onSpawnedObject.ActivateTrigger(this, _spawnedAttachment); } return(_spawnedAttachment); }
private GameObject Spawn(GameObject prefab) { var go = _spawnMechanism.Spawn(prefab, this.transform.position, this.transform.rotation, (_spawnAsChild) ? this.transform : null); if (_onSpawnedObject != null && _onSpawnedObject.Count > 0) { _onSpawnedObject.ActivateTrigger(this, go); } return(go); }
public override bool Trigger(object sender, object arg) { if (!this.CanTrigger) { return(false); } var anim = _targetAnimator.GetTarget <ISPAnimationSource>(arg); if (anim == null || !anim.CanPlayAnim) { return(false); } var id = _clipIDs.PickRandom(); _currentAnimState = anim.GetAnim(id); if (_currentAnimState == null) { //this.Invoke(() => { this.OnAnimCompleteCallback(null); }, 0f); if (_triggerCompleteIfNoAnim) { this.Invoke(() => { _onAnimComplete.ActivateTrigger(this, arg); }, 0f); } return(false); } _currentAnimState.TimeSupplier = _timeSupplier.TimeSupplier; _currentAnimState.Play(_speed, _startTime, QueueMode.PlayNow, _playMode); _currentAnimState.Schedule((s) => { _currentAnimState = null; _onAnimComplete.ActivateTrigger(this, arg); }); return(true); }
private void OnFinishHandler(object sender, System.EventArgs e) { _onFinish.ActivateTrigger(this, null); var tween = sender as Tweener; if (tween != null) { tween.OnFinish -= this.OnFinishHandler; if (_activeTweens != null) { _activeTweens.Remove(tween); } } }
public void SignalBlip(IAspect aspect) { var audible = aspect as AudibleAspect; if (object.ReferenceEquals(audible, null) || !this.ConcernedWith(audible)) { return; } this.OnSensedAspect(aspect); if (_onHeardSound.Count > 0) { _onHeardSound.ActivateTrigger(this, aspect); } if (_signalEntity && !object.ReferenceEquals(_entity, null)) { Messaging.Broadcast <IAudibleResponder>(_entity.gameObject, (o) => o.OnSound(aspect, false)); } else { Messaging.Execute <IAudibleResponder>(this.gameObject, (o) => o.OnSound(aspect, false)); } }
void ISpawnerModifier.OnSpawnedNotification(SpawnPointTriggeredNotification n) { if (!this.IsActiveAndEnabled()) { return; } if (!_maxActiveReachedTriggered && n.SpawnPoint.ActiveCount == this._maxActiveCount) { _maxActiveReachedTriggered = true; _onMaxActiveCountReached.ActivateTrigger(this, null); } if (!_maxCountReachedTriggered && n.SpawnPoint.TotalCount == this._maxCount) { _maxCountReachedTriggered = true; _onMaxCountReached.ActivateTrigger(this, null); } }
private GameObject DoSpawn(ResourceLink link) { var prefab = link.GetResource <GameObject>(); if (prefab == null) { return(null); } var go = _spawnMechanism.Spawn(prefab, this.transform.position, this.transform.rotation, (_spawnAsChild) ? this.transform : null); if (_onSpawnedObject != null && _onSpawnedObject.Count > 0) { _onSpawnedObject.ActivateTrigger(this, go); } return(go); }
public override bool Trigger(object arg) { if (!this.CanTrigger) { return(false); } switch (_mode) { case TweenHash.AnimMode.To: _transition.Values[0].Value = _transition.GetValue(); break; case TweenHash.AnimMode.From: _transition.Values[_transition.Values.Count - 1].Value = _transition.GetValue(); break; } var twn = SPTween.Tween(_transition) .FromTo("Position", 0f, 1f, _duration) .SetId(this.AutoKillId) .Use(_timeSupplier.TimeSupplier) .Ease(EaseMethods.GetEase(_ease)); if (_onComplete.Count > 0) { twn.OnFinish((t) => _onComplete.ActivateTrigger(this, null)); } if (_onTick.Count > 0) { twn.OnStep((t) => _onTick.ActivateTrigger(this, null)); } twn.Play(true); return(true); }
public override bool Trigger(object sender, object arg) { if (!this.CanTrigger) { return(false); } var targ = this.ResolveTargetAnimator(arg); if (targ == null) { return(false); } var anim = this.TryPlay(targ); if (anim == null) { if (_triggerCompleteIfNoAnim) { this.Invoke(() => { _onAnimComplete.ActivateTrigger(this, arg); }, 0.01f); } return(false); } if (_onAnimComplete.Count > 0) { if (anim is ISPAnim) { (anim as ISPAnim).Schedule((s) => { _onAnimComplete.ActivateTrigger(this, arg); }); } else if (anim is AnimationState) { GameLoopEntry.Hook.StartCoroutine((anim as AnimationState).ScheduleLegacy(() => { _onAnimComplete.ActivateTrigger(this, arg); })); } } return(false); }
private void OnAudioComplete() { _completeRoutine = null; _onAudioComplete.ActivateTrigger(this, null); }
protected override ActionResult OnTick(IAIController ai) { _trigger.ActivateTrigger(this, null); return(ActionResult.Success); }
public virtual void Go(Controller controller) { goTrigger?.ActivateTrigger(); }
override public void Activate() { base.Activate(); triggerToActivate.ActivateTrigger(); }
public virtual void Stop(Controller controller) { stopTrigger?.ActivateTrigger(); }
void IAIState.OnStateExited(IAIStateMachine machine, IAIState nextState) { this.OnStateExited(machine, nextState); _isActive = false; _onExitState.ActivateTrigger(this, null); }
void IAIState.OnStateEntered(IAIStateMachine machine, IAIState lastState) { _isActive = true; this.OnStateEntered(machine, lastState); _onEnterState.ActivateTrigger(this, null); }