public void CreateMesh(int elevation, Mesh m) { Mesh mesh = new Mesh(); m.vertices = triangulator.VerticesWithElevation(elevation); triangulator.SetAllPoints(triangulator.Convert2dTo3dVertices()); m.triangles = triangulator.Triangulate3dMesh(); // For Android Build // Unwrapping.GenerateSecondaryUVSet(m); m.RecalculateNormals(); m.RecalculateBounds(); // For Android Build // MeshUtility.Optimize(m); }