/// <summary> /// Modify points list by neighbour collision if collision circle intesect with bounding box of this /// </summary> public void InitNeighboursWithCollision(Vector2 pt, float radius) { for (int i = 0; i < neighbours.Count; i++) { Triangulator scTr = neighbours[i].GetComponent <Triangulator>(); float up = scTr.boundingBoxUpLf.y; float dw = scTr.boundingBoxDwRg.y; float rg = scTr.boundingBoxDwRg.x; float lf = scTr.boundingBoxUpLf.x; // if (RectA.Left < RectB.Right && RectA.Right > RectB.Left && // RectA.Top > RectB.Bottom && RectA.Bottom < RectB.Top) if (lf < pt.x + radius && rg > pt.x - radius && up > pt.y - radius && dw < pt.y + radius) { scTr.InitCollision(pt, radius); // Debug.Log("neighbour with number:" + i.ToString() + " overlaps"); } } // if() }