예제 #1
0
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.White);

            _spriteBatch.Begin();

            _trex.Draw(_spriteBatch, gameTime);

            _spriteBatch.End();

            base.Draw(gameTime);
        }
예제 #2
0
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.White);

            // TODO: Add your drawing code here
            _spriteBatch.Begin();
            _trex.Draw(_spriteBatch, gameTime);

            _spriteBatch.End();



            base.Draw(gameTime);
        }