protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.White); _spriteBatch.Begin(); _trex.Draw(_spriteBatch, gameTime); _spriteBatch.End(); base.Draw(gameTime); }
protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.White); // TODO: Add your drawing code here _spriteBatch.Begin(); _trex.Draw(_spriteBatch, gameTime); _spriteBatch.End(); base.Draw(gameTime); }