private void Awake() { spriteRenderer = GetComponent <SpriteRenderer>(); spriteRenderer.sprite = initialSprite; _currentTreeState = TreeStateEnum.FULL; countdown = gameObject.AddComponent <Countdown>(); resourceAmount = new ResourceAmount(10, ResourceEnum.FOOD); }
private void setCurrentState(TreeStateEnum treeStateEnum) { _currentTreeState = treeStateEnum; registerOnGrid(); }
public GOTBerryTree(TreeStateEnum state, MonoBehaviour whoIsCurrentlyCutting) { STATE = state; this.whoIsCurrentlyCutting = whoIsCurrentlyCutting; }