Beispiel #1
0
    private void Awake()
    {
        spriteRenderer        = GetComponent <SpriteRenderer>();
        spriteRenderer.sprite = initialSprite;

        _currentTreeState = TreeStateEnum.FULL;

        countdown = gameObject.AddComponent <Countdown>();

        resourceAmount = new ResourceAmount(10, ResourceEnum.FOOD);
    }
Beispiel #2
0
 private void setCurrentState(TreeStateEnum treeStateEnum)
 {
     _currentTreeState = treeStateEnum;
     registerOnGrid();
 }
Beispiel #3
0
 public GOTBerryTree(TreeStateEnum state, MonoBehaviour whoIsCurrentlyCutting)
 {
     STATE = state;
     this.whoIsCurrentlyCutting = whoIsCurrentlyCutting;
 }