// This removes the current trap that's in the currTrap variable.
    public void RemoveTrap()
    {
        // We tell the TrapCard associated here that it is no longer associated with anything.
        associatedTrapCard.GetComponent <TrapCard>().equipped = false;
        print("Removed " + player.currEquippedTraps[representWhichSpot].name + " from slot " + representWhichSpot);

        // And then we null out the refrences.
        associatedTrapCard = null;
        player.currEquippedTraps[representWhichSpot] = null;
    }