public ICard CreateCard(string type, string name) { //Type cardType = Assembly.GetExecutingAssembly() // .GetTypes() // .FirstOrDefault(t => t.Name.StartsWith(type)); //var card = Activator.CreateInstance(cardType, name) as ICard; //return card; ICard card = null; switch (type) { case "Trap": card = new TrapCard(name); break; case "Magic": card = new MagicCard(name); break; } return(card); }
public void MakeAPlayerDrawATrapCard_AndAssertThatTheirLifeTotalHasChanged() { TrapCard trap = new TrapCard(); int healthBefore = rogan.Health; trap.Draw(rogan); Assert.That(healthBefore, Is.Not.EqualTo(rogan.Health)); }
/* If the assigned trap is a throwable trap, this method replaces the trap associated with it with the special gameobject * used to use it. * * Positions of each one: * Throwable = 0 */ void AssignThrowableTrap(TrapCard currTrapCard) { switch (currTrapCard.associatedTrap.name) { case "Grenade": currTrapCard.associatedTrap = ThrowableTraps[0]; break; } }
private void CreateTrapCards() { for (int i = -11; i <= 12; i++) { TrapCard trCard = CreateInstance <TrapCard>().Init(i); AssetDatabase.CreateAsset(trCard, "Assets/Resources/CardAssets/TrapCards/TrapCard" + i + ".asset"); } AssetDatabase.SaveAssets(); }
// This sets the given trap from the parameter into this spot. public void SetTrap(TrapCard selectedTrapCard) { // This is done so that we know which TrapCard is associated to this spot. associatedTrapCard = selectedTrapCard; // This sets the trap that's in the TrapCard to the player. player.currEquippedTraps[representWhichSpot] = selectedTrapCard.associatedTrap; DeselectSpot(); print("Set " + player.currEquippedTraps[representWhichSpot].name + " into slot " + representWhichSpot); }
// This removes the current trap that's in the currTrap variable. public void RemoveTrap() { // We tell the TrapCard associated here that it is no longer associated with anything. associatedTrapCard.GetComponent <TrapCard>().equipped = false; print("Removed " + player.currEquippedTraps[representWhichSpot].name + " from slot " + representWhichSpot); // And then we null out the refrences. associatedTrapCard = null; player.currEquippedTraps[representWhichSpot] = null; }
public ICard CreateCard(string type, string name) { ICard card = new MagicCard(name); if (type == "Trap") { card = new TrapCard(name); } return(card); }
public void OnTrapCardPlayed(TrapCard _playedCard, TrapCard _pickedCard) { for (int i = 0; i < m_PawnInfo.m_TrapCards.Length; i++) { if (_playedCard == m_PawnInfo.m_TrapCards[i]) { m_PawnInfo.m_TrapCards[i] = _pickedCard; } } CardManager.m_Instance.RemoveTrapCard(_playedCard, _pickedCard); OnCardPlayed(); }
public async Task <ISingleResult <Card> > Incluir(TrapCard entity) { try { await _cards.InsertOneAsync(entity); } catch (Exception) { return(new SingleResult <Card>(MensagensNegocio.MSG07)); } return(new InclusaoResult <Card>(entity)); }
public ICard CreateCard(string type, string name) { if (type == "Magic") { MagicCard magicCard = new MagicCard(name); return(magicCard); } else if (type == "Trap") { TrapCard trapCard = new TrapCard(name); return(trapCard); } return(null); }
public string AddCard(string type, string name) { if (type == "Magic") { Card card = new MagicCard(name); cardRepository.Add(card); } else if (type == "Trap") { Card card = new TrapCard(name); cardRepository.Add(card); } return(string.Format(ConstantMessages.SuccessfullyAddedCard, type, name)); }
public ICard CreateCard(string type, string name) { ICard cardToCreate = null; if (type.ToLower() == "magic".ToLower()) { cardToCreate = new MagicCard(name); } else if (type.ToLower() == "trap".ToLower()) { cardToCreate = new TrapCard(name); } return(cardToCreate); }
public string AddCard(string type, string name) { if (type == "Magic") { var card = new MagicCard(name); cardRepository.Add(card); return($"Successfully added card of type {type}Card with name: {name}"); } else { var card = new TrapCard(name); cardRepository.Add(card); return($"Successfully added card of type {type}Card with name: {name}"); } }
/// <summary> /// Checks if P1 is able to use trap cards based off hooks. /// </summary> /// <param name="gameTime">for timing</param> /// <param name="p1">player 1</param> /// <param name="p2">player 2</param> /// <param name="p1Field">player 1's field</param> /// <param name="p2Field">player 2's field</param> /// <returns>Trap card that was hooked and the card that hooked it.</returns> private KeyValuePair <TrapCard, int> CheckHooksP1(GameTime gameTime, Player p1, Player p2, Field p1Field, Field p2Field) { foreach (Card card in p1Field.magicAndTrapZone) { if (card is TrapCard) { TrapCard trap = (TrapCard)card; int hookedCardIndex = trap.HookTriggered(p1); if (hookedCardIndex > -1) // Card was hooked { return(new KeyValuePair <TrapCard, int>(trap, hookedCardIndex)); } } } return(new KeyValuePair <TrapCard, int>(null, -1)); }
public string AddCard(string type, string name) { ICard card = null; if (type == "Magic") { card = new MagicCard(name); } else if (type == "Trap") { card = new TrapCard(name); } this.cardRepository.Add(card); return($"Successfully added card of type {type}Card with name: {name}"); }
public string AddCard(string type, string name) { ICard card; if (type == "Magic") { card = new MagicCard(name); } else { card = new TrapCard(name); } this.cards.Add(card); return($"Successfully added card of type {card.GetType().Name} with name: {card.Name}"); }
public ICard CreateCard(string type, string name) { ICard card = null; switch (type.ToLower()) { case "trap": card = new TrapCard(name); break; case "magic": card = new MagicCard(name); break; } return(card); }
public string AddCard(string type, string name) { if (type == "Trap") { TrapCard trapCard = new TrapCard(name); cardRepository.Add(trapCard); return($"Successfully added card of type TrapCard with name: {trapCard.Name}"); } else if (type == "Magic") { MagicCard magicCard = new MagicCard(name); cardRepository.Add(magicCard); return($"Successfully added card of type MagicCard with name: {magicCard.Name}"); } return(null); }
public string AddCard(string type, string name) { ICard card = null; if (type == "Trap") { card = new TrapCard(name); } else if (type == "Magic") { card = new MagicCard(name); } this.cardRepository.Add(card); return(string.Format(OutputMessages.SuccessfullyAddedCard, type, name)); }
public string AddCard(string type, string name) { ICard card = null; switch (type) { case "Magic": card = new MagicCard(name); break; case "Trap": card = new TrapCard(name); break; } this.cardRepository.Add(card); return($"Successfully added card of type {type}Card with name: {name}"); }
public string AddCard(string type, string name) { string result = $"Successfully added card of type {type}Card with name: {name}"; // Creates a card$ with the provided type and name.The method should return the following message: if (type == "Magic") { var newCard = new MagicCard(name); this.cardRepo.Add(newCard); } else { var newCard = new TrapCard(name); this.cardRepo.Add(newCard); } return(result); }
public Selector(SpriteBatch spriteBatch, Card card) { // Make card selector outline line = new Texture2D(spriteBatch.GraphicsDevice, 1, 1); line.SetData <Color>(new Color[] { Color.White }); lineWidth = 4; // Other selector variables color = Color.Black; selected = card; attacking = null; //idk summoning = null; //idk settingMagic = null; //idk settingTrap = null; //idk state = SelectedState.P1_HAND; action = SelectedAction.NONE; index = 0; }
public string AddCard(string type, string name) { if (type == "Magic") { ICard card = new MagicCard(name); this.cardRepository.Add(card); return(string.Format(ConstantMessages.SuccessfullyAddedCard, "Magic", name)); } if (type == "Trap") { ICard card = new TrapCard(name); this.cardRepository.Add(card); return(string.Format(ConstantMessages.SuccessfullyAddedCard, "Trap", name)); } return(""); }
public string AddCard(string type, string name) { ICard card = null; if (type == "MagicCard") { card = new MagicCard(name); } else if (type == "TrapCard") { card = new TrapCard(name); } cardRepository.Add(card); return($"{string.Format(ConstantMessages.SuccessfullyAddedCard, type, name)}"); }
// Loads the specified trap into a TrapCard. void SpawnTrapCard(Vector3 pos, GameObject trap) { TrapCard _trapCard = Instantiate(TrapCard, pos, transform.rotation, transform).GetComponent <TrapCard>(); _trapCard.LoadTrapInSlot(trap); AssignThrowableTrap(_trapCard); // Checks if the player has equipped this trap already. If so, it sets this card to the respective trapRadial spot. for (int i = 0; i < trapSlots.Length; i++) { int trapIndex = trapSlots[i].representWhichSpot; if (player.currEquippedTraps[trapIndex] != null && player.currEquippedTraps[trapIndex].name == _trapCard.associatedTrap.name) { _trapCard.equipped = true; trapSlots[i].associatedTrapCard = _trapCard; break; } } }
public ICard CreateCard(string type, string name) { ICard card = null; switch (type) { case "Trap": card = new TrapCard(name); break; case "Magic": card = new MagicCard(name); break; default: throw new ArgumentException("Card of this type does not exists!"); } return(card); }
public ICard CreateCard(string type, string name) { ICard card = null; switch (type) { case "Magic": card = new MagicCard(name); break; case "Trap": card = new TrapCard(name); break; default: break; } return(card); }
public string AddCard(string type, string name) { ICard card = null; switch (type) { case "Trap": card = new TrapCard(name); break; case "Magic": card = new MagicCard(name); break; default: break; } this.cardRepository.Add(card); return(string.Format(ConstantMessages.SuccessfullyAddedCard, type, name)); }
public string AddCard(string type, string name) { if (this.cardRepository.Find(name) == null) { ICard card = null; if (type == "MagicCard" || type == "Magic") { card = new MagicCard(name); } else if (type == "TrapCard" || type == "Trap") { card = new TrapCard(name); } this.cardRepository.Add(card); return($"Successfully added card of type {type}Card with name: {name}"); } else { throw new ArgumentException($"Card {name} already exists!"); } }
// Loads the specified trap into a TrapCard. void SpawnTrapCard(Vector3 pos, GameObject trap) { GameObject _trapCard = (GameObject)Instantiate(TrapCard, pos, transform.rotation, Slider); TrapCard thisTrapCard = _trapCard.GetComponent <TrapCard>(); thisTrapCard.LoadTrapInSlot(trap); TrapCards.Add(thisTrapCard); thisTrapCard.trapCardSpawner = this; thisTrapCard.CenterPoint = Center; thisTrapCard.trapCanvas = trapCanvasScript; thisTrapCard.confirmationGroup = confirmationGroup; // Checks if the player has equipped this trap already. If so, it sets this card to the respective trapRadial spot. for (int i = 0; i < trapSlots.Length; i++) { int trapIndex = trapSlots[i].representWhichSpot; if (player.currEquippedTraps[trapIndex] != null && player.currEquippedTraps[trapIndex].name == thisTrapCard.associatedTrap.name) { thisTrapCard.equipped = true; trapSlots[i].associatedTrapCard = thisTrapCard; break; } } }
public static TrapCard NewCard(string name) { Uri baseUri = new Uri("ms-appx:///"); TrapCard card = new TrapCard(); card.Name = name; switch (name) { case "Castle Walls": card.Description = "Increase the DEF of 1 face-up monster on the field by 500 points until the end of this turn."; card.SetImage(baseUri, "Assets/Trap/CastleWalls.jpg"); card.ShortDescription = ""; card.Category = "Normal"; break; case "Enchanted Javelin": card.Description = "Increase your Life Points by the ATK of 1 attacking monster."; card.SetImage(baseUri, "Assets/Trap/EnchantedJavelin.jpg"); card.ShortDescription = ""; card.Category = "Normal"; break; case "Reinforcements": card.Description = "Increase 1 selected monster's ATK by 500 points during the turn this card is activated."; card.SetImage(baseUri, "Assets/Trap/Reinforcements.jpg"); card.ShortDescription = ""; card.Category = "Normal"; break; case "Ring of Destruction": card.Description = "Destroy 1 face-up monster and inflict damage to both players equal to its ATK."; card.SetImage(baseUri, "Assets/Trap/RingOfDestruction.jpg"); card.ShortDescription = ""; card.Category = "Normal"; break; case "Solemn Wishes": card.Description = "You gain 500 Life Points when you draw a card (or cards)."; card.SetImage(baseUri, "Assets/Trap/SolemnWishes.jpg"); card.ShortDescription = "Continuous"; card.Category = "Continuous"; break; case "Ultimate Offering": card.Description = "At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon or Set."; card.SetImage(baseUri, "Assets/Trap/UltimateOffering.jpg"); card.ShortDescription = "Continuous"; card.Category = "Continuous"; break; } return card; }
private static void LoadOverlordCards(Game game) { StreamReader reader = new StreamReader(TitleContainer.OpenStream("overlordcards.txt")); overlordCards = new List<OverlordCard>(); int n = int.Parse(reader.ReadLine()); for (int i = 0; i < n; i++) { string line = reader.ReadLine(); if (line.StartsWith("//")) continue; OverlordCard card = null; string[] data = line.Split(new char[] { ',' }, 9); int id = int.Parse(data[0]); string type = data[1]; string name = data[2]; int amount = int.Parse(data[3]); int cost = int.Parse(data[4]); int sell = int.Parse(data[5]); string description = data[7]; switch (type) { case "Spawn": List<Monster> monsters = new List<Monster>(); string[] creaturesToSpawn = data[6].Split('/'); for (int j = 0; j < creaturesToSpawn.Length; j++) { for (int k = 0; k < int.Parse(creaturesToSpawn[j].Split(' ')[1]); k++) { monsters.Add(GetMonster(int.Parse(creaturesToSpawn[j].Split(' ')[0]))); } } card = new SpawnCard(id, name, description, cost, sell, monsters.ToArray()); break; case "Power": card = new PowerCard(id, name, description, cost, sell); break; case "Trap": card = new TrapCard(id, name, description, cost, sell); break; case "Event": card = new EventCard(id, name, description, cost, sell); break; } if (card != null) overlordCards.Add(card); } }