void Start() { TransitionUI.FadeOut(3f); AudioDataManager.Init(); AudioSourcesManager.Init(); GameObject.Find("AudioSourcesManager").GetComponent <AudioSource>().volume = AudioDataManager.GetAudioDataByName("bgm1").volumn *AudioDataManager.BGMVolumn; }
void Update() { Camera.main.transform.position -= new Vector3(Time.deltaTime * 1f, 0, 0); if (Input.GetKeyDown(KeyCode.N)) { skill01.GetSkill(); } if (Input.GetKeyDown(KeyCode.B)) { skill01.UseSkill(); } if (Input.GetKeyDown(KeyCode.V)) { skill02.GetSkill(); } if (Input.GetKeyDown(KeyCode.K)) { zimuUI.Show("瓶装水"); } /*if (Input.GetKeyDown(KeyCode.O)) * { * getOrLostItem.GetShow("瓶装水",5f); * } * if (Input.GetKeyDown(KeyCode.P)) * { * getOrLostItem.LostShow("罐头"); * }*/ if (Input.GetKeyDown(KeyCode.U)) { bubbleHintUI.ShowAndHide("罐头"); } if (Input.GetKeyDown(KeyCode.L)) { GameObject.Find("BackpackUI/Canvas/Note").transform.GetComponent <NoteUI>().Show("罐头", 2f); } if (Input.GetKeyDown(KeyCode.M)) { Debug.Log("Input M"); Debug.Log(Time.timeScale); GameObject.Find("n格漫画UI").transform.GetComponent <CartoonUI>().Show(5); } if (Input.GetKeyDown(KeyCode.R)) { GameObject.Find("BackpackUI").GetComponent <BackpackUI>().AddItem("炸弹"); } if (Input.GetKeyDown(KeyCode.T)) { GameObject.Find("BackpackUI").GetComponent <BackpackUI>().RemoveItem("炸弹"); } if (Input.GetKeyUp(KeyCode.Q)) { Debug.Log("Input Q"); TransitionUI.FadeOut(); } }
protected override IEnumerator Load() { UILoader <TransitionUI> loader = new UILoader <TransitionUI>(this, "TransitionUI", "core/scenes/ui/transition", disableOnLoad: true); yield return(loader.Load()); m_ui = loader.ui; m_ui.get_gameObject().SetActive(true); yield return(m_ui.OpenCoroutine()); }
public void ReturnToStageSelect() { sfx_UI.PlaySFX(6); // 効果音を鳴らす mP.FadeOutV = true; // 音楽の音量を徐々に下げ始める UpdateSoundVol(); // BGMとSFXの音量の更新 TransitionUI traUI = GameObject.Find("UIDirector").GetComponent <TransitionUI>(); traUI.ReturnToStageSelect(2.0f, 2.1f); }
public void Restart() { sfx_UI.PlaySFX(5); // 効果音を鳴らす mP.FadeOutV = true; // 音楽の音量を徐々に下げ始める UpdateSoundVol(); // BGMとSFXの音量の更新 TransitionUI traUI = GameObject.Find("UIDirector").GetComponent <TransitionUI>(); traUI.RestartFade(); }
void ReturnToStageSelect() { if (Input.anyKey) { startAcceptingInput_AnyKey = false; fadeOutSounds = true; GameObject uiD = GameObject.Find("UIDirector"); uiD.GetComponent <StageUI>().UpdateSoundVol(); TransitionUI traUI = uiD.GetComponent <TransitionUI>(); traUI.ReturnToStageSelect(3.0f, 3.1f); } }
private void Update() { if (is_inBounds && player != null) { if (player.GetComponent <PlayerActions>().GetInteraction()) { TransitionUI.FadeIn(3f, () => { GameObject.Find("Character-chair").transform.position = position_man.position; GameObject.Find("Character-dog-growup").transform.position = position_dog.position; if (is_up) { environment1.SetActive(false); environment2.SetActive(true); } else { environment1.SetActive(true); environment2.SetActive(false); } TransitionUI.FadeOut(3f); }); } } }