Esempio n. 1
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 void Start()
 {
     TransitionUI.FadeOut(3f);
     AudioDataManager.Init();
     AudioSourcesManager.Init();
     GameObject.Find("AudioSourcesManager").GetComponent <AudioSource>().volume = AudioDataManager.GetAudioDataByName("bgm1").volumn *AudioDataManager.BGMVolumn;
 }
Esempio n. 2
0
    void Update()
    {
        Camera.main.transform.position -= new Vector3(Time.deltaTime * 1f, 0, 0);

        if (Input.GetKeyDown(KeyCode.N))
        {
            skill01.GetSkill();
        }
        if (Input.GetKeyDown(KeyCode.B))
        {
            skill01.UseSkill();
        }
        if (Input.GetKeyDown(KeyCode.V))
        {
            skill02.GetSkill();
        }
        if (Input.GetKeyDown(KeyCode.K))
        {
            zimuUI.Show("瓶装水");
        }

        /*if (Input.GetKeyDown(KeyCode.O))
         * {
         *  getOrLostItem.GetShow("瓶装水",5f);
         * }
         * if (Input.GetKeyDown(KeyCode.P))
         * {
         *  getOrLostItem.LostShow("罐头");
         * }*/
        if (Input.GetKeyDown(KeyCode.U))
        {
            bubbleHintUI.ShowAndHide("罐头");
        }
        if (Input.GetKeyDown(KeyCode.L))
        {
            GameObject.Find("BackpackUI/Canvas/Note").transform.GetComponent <NoteUI>().Show("罐头", 2f);
        }
        if (Input.GetKeyDown(KeyCode.M))
        {
            Debug.Log("Input M");
            Debug.Log(Time.timeScale);
            GameObject.Find("n格漫画UI").transform.GetComponent <CartoonUI>().Show(5);
        }
        if (Input.GetKeyDown(KeyCode.R))
        {
            GameObject.Find("BackpackUI").GetComponent <BackpackUI>().AddItem("炸弹");
        }
        if (Input.GetKeyDown(KeyCode.T))
        {
            GameObject.Find("BackpackUI").GetComponent <BackpackUI>().RemoveItem("炸弹");
        }
        if (Input.GetKeyUp(KeyCode.Q))
        {
            Debug.Log("Input Q");
            TransitionUI.FadeOut();
        }
    }
Esempio n. 3
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        protected override IEnumerator Load()
        {
            UILoader <TransitionUI> loader = new UILoader <TransitionUI>(this, "TransitionUI", "core/scenes/ui/transition", disableOnLoad: true);

            yield return(loader.Load());

            m_ui = loader.ui;
            m_ui.get_gameObject().SetActive(true);
            yield return(m_ui.OpenCoroutine());
        }
Esempio n. 4
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    public void ReturnToStageSelect()
    {
        sfx_UI.PlaySFX(6);  // 効果音を鳴らす
        mP.FadeOutV = true; // 音楽の音量を徐々に下げ始める
        UpdateSoundVol();   // BGMとSFXの音量の更新

        TransitionUI traUI = GameObject.Find("UIDirector").GetComponent <TransitionUI>();

        traUI.ReturnToStageSelect(2.0f, 2.1f);
    }
Esempio n. 5
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    public void Restart()
    {
        sfx_UI.PlaySFX(5);  // 効果音を鳴らす
        mP.FadeOutV = true; // 音楽の音量を徐々に下げ始める
        UpdateSoundVol();   // BGMとSFXの音量の更新

        TransitionUI traUI = GameObject.Find("UIDirector").GetComponent <TransitionUI>();

        traUI.RestartFade();
    }
Esempio n. 6
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    void ReturnToStageSelect()
    {
        if (Input.anyKey)
        {
            startAcceptingInput_AnyKey = false;
            fadeOutSounds = true;
            GameObject uiD = GameObject.Find("UIDirector");
            uiD.GetComponent <StageUI>().UpdateSoundVol();

            TransitionUI traUI = uiD.GetComponent <TransitionUI>();
            traUI.ReturnToStageSelect(3.0f, 3.1f);
        }
    }
Esempio n. 7
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 private void Update()
 {
     if (is_inBounds && player != null)
     {
         if (player.GetComponent <PlayerActions>().GetInteraction())
         {
             TransitionUI.FadeIn(3f, () => {
                 GameObject.Find("Character-chair").transform.position      = position_man.position;
                 GameObject.Find("Character-dog-growup").transform.position = position_dog.position;
                 if (is_up)
                 {
                     environment1.SetActive(false);
                     environment2.SetActive(true);
                 }
                 else
                 {
                     environment1.SetActive(true);
                     environment2.SetActive(false);
                 }
                 TransitionUI.FadeOut(3f);
             });
         }
     }
 }