public void OnUpdateFeedInTransition() { if (TransitionEffect.IsComplete()) { GoToState(TitleSequenceState.Idle); } }
private void OnUpdateFeedInTransition() { if (TransitionEffect.IsComplete()) { GoToState(GameOverSequenceState.Idle); } }
public void OnUpdateFeedInTransition() { if (TransitionEffect.IsComplete()) { GoToState(TitleSequenceState.Idle); } }
private void OnUpdateFeedInTransition() { if (TransitionEffect.IsComplete()) { GoToState(GameOverSequenceState.Idle); } }