예제 #1
0
    void Phasing()
    {
        float percentage = (lerpCurrent - lerpT0) / (lerpTEnd - lerpT0);

        renderMaterial.SetFloat("percentage", 1 - percentage);
        lerpCurrent += Time.deltaTime;
        if (lerpCurrent >= lerpTEnd)
        {
            transitionEffect.EndOverride();
            isPhasing = false;
        }
    }