예제 #1
0
 public NiTextureTransformController()
 {
     shaderMap   = false;
     textureSlot = (TexType)0;
     operation   = (TransformMember)0;
     data        = null;
 }
예제 #2
0
        public NiTextureTransformController(BinaryReader reader, NiFile niFile) : base(reader, niFile)
        {
            ShaderMap = new NiBoolean(reader);

            TextureSlot = (TexType)reader.ReadUInt32();

            Operation = (TransformMember)reader.ReadUInt32();
        }