public NiTextureTransformController() { shaderMap = false; textureSlot = (TexType)0; operation = (TransformMember)0; data = null; }
public NiTextureTransformController(BinaryReader reader, NiFile niFile) : base(reader, niFile) { ShaderMap = new NiBoolean(reader); TextureSlot = (TexType)reader.ReadUInt32(); Operation = (TransformMember)reader.ReadUInt32(); }