예제 #1
0
    /// <inheritdoc/>
    public override void OnPointerHover(RaycastResult raycastResult, bool isInteractive)
    {
        pointer_dot.transform.position = raycastResult.worldPosition;

        if (SerialCommunication.buttonState)
        {
            GameObject trailPoint = new GameObject();
            trailPoint.transform.position = raycastResult.worldPosition + new Vector3(0, 0, -50);

            trRander.AddPoint(trailPoint);
        }
    }
예제 #2
0
    /// <inheritdoc/>
    public override void OnPointerHover(RaycastResult raycastResult, bool isInteractive)
    {
        SetPointerTarget(raycastResult.worldPosition, isInteractive);
        LastPointerHoveredResult = raycastResult;
        AddRaycastPoint(Time.time, raycastResult);

        if ((!raycastResult.gameObject.tag.Equals("Key") && !raycastResult.gameObject.tag.Equals("Prediction")) ||
            !isGestureValid)
        {
            return;
        }


        if (Triggering)
        {
            GameObject trailPoint = new GameObject();
            trailPoint.transform.position = raycastResult.worldPosition + trRander.Drawing_Surface;
            trailPoint.transform.SetParent(canvas.transform);

            trRander.AddPoint(trailPoint);
            float x = trLocal.InverseTransformPoint(trailPoint.transform.position).x;
            float y = trLocal.InverseTransformPoint(trailPoint.transform.position).y;
            x = (float)(x * server.coef_x + server.keyboard_x / 2.0);
            y = (float)(-y * server.coef_y + server.screen_y - (server.keyboard_y / 2.0));
            //UnityEngine.Debug.Log("SEND X:" + x + " Y:" + y);

            if (trRander.trailPoints.Count == 1 && server.IsConnected && isGestureValid && !isInputEnd)
            {
                server.SendToClient($"d;{(int)(x)};{(int)(y)};\r\n");

                if (entryProcessing.LastTagDown.Equals("Key"))
                {
                    measuringMetrics.StartGesture();
                }
            }
            else if (++hoverCounter % 1 == 0 && server.IsConnected && isGestureValid && !isInputEnd)
            {
                server.SendToClient($"{(int)(x)};{(int)(y)};\r\n");
            }
        }
    }