private void Awake() { sm = FindObjectOfType <SceneManagment>(); SwitchABCD go = FindObjectOfType <SwitchABCD>(); GameObject goText = GameObject.Find("Mode"); TextAbove = goText.GetComponent <Text>(); tr = FindObjectOfType <TrailRender>(); airStrokeMapper = FindObjectOfType <AirStrokeMapper>(); GameObject KeyboardHolder = GameObject.Find("Keyboard Holder"); KeyboardHolder.transform.localScale = new Vector3(scale_coef, scale_coef, 1); pointerHandler = FindObjectOfType <PointerHandler>(); if (go == null) { enabled = false; Debug.Log("Can't find SwitchABCD object."); return; } else { ScaledObject = go.gameObject; } }
/// @endcond /// <summary>This MonoBehavior's Awake behavior.</summary> private void Awake() { ReticleInnerAngle = RETICLE_MIN_INNER_ANGLE; ReticleOuterAngle = RETICLE_MIN_OUTER_ANGLE; trRander = GetComponent <TrailRender>(); server = FindObjectOfType <Server>(); measuringMetrics = FindObjectOfType <MeasuringMetrics>(); entryProcessing = FindObjectOfType <EntryProcessing>(); }
private void Awake() { pointer_dot = GameObject.FindWithTag("KeyboardDot"); trRander = GetComponent <TrailRender>(); server = FindObjectOfType <Server>(); }