public void ShipyardWindowPopulate(TradeMission currentTradeMission) { foreach (BuildingController _shipyard in app.controller.buildings) { if (_shipyard is ShipyardController) { app.Notify(GameNotification.ShipyardCreateShipUI, _shipyard, currentTradeMission); } } }
public GameObject CreateTradeRoute() { if (tradeMissions.Count > 6) { return(null); } int rndFaction = rndGen.Next(factionList.Count); GameObject instance = (GameObject)Instantiate(tradePrefab, new Vector3(0, 0), Quaternion.identity); instance.transform.SetParent(tradeWindow.transform, false); TradeMission tradeMissionScript = instance.GetComponent <TradeMission> (); tradeMissionScript.insignia = factionList[rndFaction].insignia; tradeMissionScript.originalTime = UnityEngine.Random.Range(factionList[rndFaction].minDistance, factionList[rndFaction].maxDistance); tradeMissionScript.requestResource = GetRandomTrueResourceRequest(factionList[rndFaction]); tradeMissionScript.targetResource = getRandomTrueResource(factionList[rndFaction]); tradeMissionScript.f = factionList[rndFaction]; tradeMissions.Add(tradeMissionScript); timeToNewMission = defaultNewMissionTime; return(instance); }
public void CreateShipUI(TradeMission mission) { GameObject shipyardUI; shipyardUI = GameObject.Find("ShipyardWindow"); foreach (ShipyardModel.Ship _ship in gameObject.GetComponent <ShipyardModel>().shipsInShipyard) { GameObject instance = Instantiate(shipUIPrefab, new Vector3(0, 0), Quaternion.identity) as GameObject; instance.transform.SetParent(shipyardUI.transform, false); instance.GetComponentInChildren <Text> ().text = _ship.name; Button instanceButton = instance.GetComponentInChildren <Button> (); if (_ship.theMission != null) { instanceButton.interactable = false; } else { instanceButton.onClick.AddListener(() => mission.StartSailing(_ship)); instanceButton.onClick.AddListener(() => app.Notify(GameNotification.ShipOnMission, GetComponent <ShipyardController>(), new object[] { mission, _ship })); instanceButton.onClick.AddListener(() => app.view.manager.DestroyShipUIInstances()); instanceButton.onClick.AddListener(() => GameObject.Find("ShipyardWindow").gameObject.SetActive(!GameObject.Find("ShipyardWindow").gameObject.activeSelf)); } } }
public void SetMission(Ship _ship, TradeMission _mission) { _ship.theMission = _mission; }
public Ship(string _name, TradeMission p_mission) { name = _name; theMission = p_mission; }
public void RemoveTradeMission(TradeMission _removedTrader) { Destroy(_removedTrader.gameObject); tradeMissions.Remove(_removedTrader); }